GTX 970 Batman Arkham Knight ULTRA @ 1440P
Batman Arkham Knight running completely maxed out on GTX 970, the fps counter was not recorded by Nvidia Shadowplay for some reason. The game however, stayed at 30 FPS most of the time, that is because the game is capped at frames, and when you are in the batmobile the GPU takes a huge hit, and the FPS was running at a terribly 15 FPS... However, this GPU did just fine under the load of an unoptimized game. Test was done on the game raw, no added or excluded activities. However, future patches should help the game alot with framerates and bugs. My specs CPU : Athlon ii x3 455 3.3 Ghz (Just bought my gtx 970, upgrading to i5 4690k, i know it bottlenecks the gtx 970 to hell) RAM : 8GB Kingston Fury GPU : Asus GTX 970 Strix PSU : 500W Lepa
Batman Arkham Knight running completely maxed out on GTX 970, the fps counter was not recorded by Nvidia Shadowplay for some reason. The game however, stayed at 30 FPS most of the time, that is because the game is capped at frames, and when you are in the batmobile the GPU takes a huge hit, and the FPS was running at a terribly 15 FPS... However, this GPU did just fine under the load of an unoptimized game. Test was done on the game raw, no added or excluded activities. However, future patches should help the game alot with framerates and bugs. My specs CPU : Athlon ii x3 455 3.3 Ghz (Just bought my gtx 970, upgrading to i5 4690k, i know it bottlenecks the gtx 970 to hell) RAM : 8GB Kingston Fury GPU : Asus GTX 970 Strix PSU : 500W Lepa