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Tekken PPSSPP: Some Throw Testing

For some reason, vs large characters it doesn't change the move number, but the throw still works I guess Anyway, I decided to have a go at making a throw to join the rest of the moveset... eventually As for the rest of the moveset... idk I briefly thought about trying to construct a 'universal' p0 that would have every possible reaction to choose from (making it easier to build characters, because any available reaction would be there to use) but not only would it probably take up way too much space, the game just hangs if you try to set 'invalid' move numbers in the reaction area for damage pointers, due to apparently an illegal read. I found this out the hard way trying to use a custom move number for this throw.

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год назад
12+
16 просмотров
год назад

For some reason, vs large characters it doesn't change the move number, but the throw still works I guess Anyway, I decided to have a go at making a throw to join the rest of the moveset... eventually As for the rest of the moveset... idk I briefly thought about trying to construct a 'universal' p0 that would have every possible reaction to choose from (making it easier to build characters, because any available reaction would be there to use) but not only would it probably take up way too much space, the game just hangs if you try to set 'invalid' move numbers in the reaction area for damage pointers, due to apparently an illegal read. I found this out the hard way trying to use a custom move number for this throw.

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