How Sprite Nodes and Proxies Affect Render Times in Redshift for CInema 4D
In this video we go over how Sprite nodes and Proxies can drastically reduce render times in Redshift. This scene wasn't optimized at all in terms of samples. I was just simply testing the difference it could make. Each tree consisted of around one million polys and was rendered on a GTX 1080, i7-6800k and 32 gigs of ram. Leave a like and a favorite if you enjoyed. Subscribe if you want to. Please let me know what you thought of the video. Follow me- https://twitter.com/StormzEdits https://www.instagram.com/mindofstormz/
In this video we go over how Sprite nodes and Proxies can drastically reduce render times in Redshift. This scene wasn't optimized at all in terms of samples. I was just simply testing the difference it could make. Each tree consisted of around one million polys and was rendered on a GTX 1080, i7-6800k and 32 gigs of ram. Leave a like and a favorite if you enjoyed. Subscribe if you want to. Please let me know what you thought of the video. Follow me- https://twitter.com/StormzEdits https://www.instagram.com/mindofstormz/