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Crysis Shading Improvement ( Tod,Bokeh Depth of field, Ocean RSS )

Still improving the shading :D removed extreme immersive head bobing and weird aim movement reduced the blur abit to make it alittle bit sharper and fixing some stuff at the ground like dirty road and more reflections in the ocean, Improving the time of day and added dynamic bokeh dof Pc spec: CPU:I7-4770K@ 4.1GHZ 1.2Vc + Watercooling CLmaster NT 280L GPU:Gigabyte GTX 780 3GB Windforce OC: 1189mhz / 3402 mhz MB:MSI Z97 GAMING 9 AC Ram:8 GB Ram DDR3 2133 Mhz Ram G.Skill HDD:1000 GB Sata 3.0 6 Gb/s Harddrive + 2TB hdd PSU:Corsair ATX 600W Case:410 Phantom red

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14 просмотров
год назад
12+
14 просмотров
год назад

Still improving the shading :D removed extreme immersive head bobing and weird aim movement reduced the blur abit to make it alittle bit sharper and fixing some stuff at the ground like dirty road and more reflections in the ocean, Improving the time of day and added dynamic bokeh dof Pc spec: CPU:I7-4770K@ 4.1GHZ 1.2Vc + Watercooling CLmaster NT 280L GPU:Gigabyte GTX 780 3GB Windforce OC: 1189mhz / 3402 mhz MB:MSI Z97 GAMING 9 AC Ram:8 GB Ram DDR3 2133 Mhz Ram G.Skill HDD:1000 GB Sata 3.0 6 Gb/s Harddrive + 2TB hdd PSU:Corsair ATX 600W Case:410 Phantom red

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