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Excerpt: Quake Postmortem - Optimizing Level Viewing

"Michael Abrash explains how the calculations worked for figuring out how much of the level was viewable from any other part of the level, so that the rendering was optimized."

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12+
14 просмотров
год назад

"Michael Abrash explains how the calculations worked for figuring out how much of the level was viewable from any other part of the level, so that the rendering was optimized."

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