Command and Conquer 3 Kane's Wrath - 3v3 Sixshooters Right base defense
Map: Sixshooters Mode: 3 vs 3 Bottom team (left to right): EyeontheSky, saprxm, arnychoux Top team: Fett_Jo, KILLJOY, Jack'Daniels Game result: Bottom team won (all survived) After fast special op against left enemy, I saw that 2v1 attack on my right mate already started. (He forgotten to place beacon. This sometimes happends) The problem was that I had only 5 light rocket Jeeps (Pitbulls) and 2 airfields with only 4 helicopters with air-ground rockets (Orcas) I could not provide defense because in beginning of the battle way from my base to my mate's base was controlled by rocketbikes of Jack'Daniels. I had to concentrate army and wait while light AA units like rocketbikes and enemy Pitbulls will be elliminated or at least will leave the support path. KILLJOY made small mistake because he moved his Pitbulls in front of his medium tanks, and soon he lost almost all af them. However his tanks where already at my mate's base. Meanwhile arnychoux tried to use his tanks with max effect and moved his light tanks back to prevent them from attack of enemy medium tanks and same time in order to attack bikes of Jack. Fortunately after this movement to the back of his base and same time little in direction of my base, Jack moved bikes in action and thus released the way for my support army. Then resistance of arnychoux was almost suppressed because he lost almost all army at his base and enemies started to destroy all his harvester. This moment I was preparing for massive air strike and brought 6 Pittbuls to carefullly attack tanks while thay were busy for harvesters hunting. At 2:00 of the video I already had strong enoght economy and could start infantry production to destroy light units that could resist against air and same time to bind enemy focus. But all harvesters of orange mate were already destroyed and he could only hope on my help. KILLJOY made second mistake because he attacked my low costed barracks instead of fixing up with AA and antiinfantry units at the border of orange base elliminating refinery and decreassing chances of arnychoux for reestablishment. At 2:20 this mistake could bring hard losses because movenet of my bittbulls could cut fresh units incoming to the orange base and wounded and slow medium tanks could be elliminated inside of orange base. But KILLJoY prevented encirclement by early moving of army away from base deep. My Pitbulls could stop medium tanks if they come one by one but of course could not help if all army moved. This moment massive air strike was formed and air hunting on armoured units started. I lost all 6 pittbulls but destroyed 5 tanks and last enemy Pittbull. Orcas fly away for reload. Same time my mate started to restore his economy, right under continuing battle at his base! He lost 1st builded harvester but all next survived. Now enemies produced strong specialized AA units but they lost too much bikes and still had no antiinfantry. Same time EyeontheSky who released army after our special operation against his enemy sent 2 totally upgraded helicopters started to destroy left bikes and bound AA fire. This allowed my light landing army to land without loss. After that advantage was on our side and next 1.5 minutes we cleaned the base from opponent forces. 6.5 minutes of permanent action! Sorry for speed - computer was freezzing while video capturing.
Map: Sixshooters Mode: 3 vs 3 Bottom team (left to right): EyeontheSky, saprxm, arnychoux Top team: Fett_Jo, KILLJOY, Jack'Daniels Game result: Bottom team won (all survived) After fast special op against left enemy, I saw that 2v1 attack on my right mate already started. (He forgotten to place beacon. This sometimes happends) The problem was that I had only 5 light rocket Jeeps (Pitbulls) and 2 airfields with only 4 helicopters with air-ground rockets (Orcas) I could not provide defense because in beginning of the battle way from my base to my mate's base was controlled by rocketbikes of Jack'Daniels. I had to concentrate army and wait while light AA units like rocketbikes and enemy Pitbulls will be elliminated or at least will leave the support path. KILLJOY made small mistake because he moved his Pitbulls in front of his medium tanks, and soon he lost almost all af them. However his tanks where already at my mate's base. Meanwhile arnychoux tried to use his tanks with max effect and moved his light tanks back to prevent them from attack of enemy medium tanks and same time in order to attack bikes of Jack. Fortunately after this movement to the back of his base and same time little in direction of my base, Jack moved bikes in action and thus released the way for my support army. Then resistance of arnychoux was almost suppressed because he lost almost all army at his base and enemies started to destroy all his harvester. This moment I was preparing for massive air strike and brought 6 Pittbuls to carefullly attack tanks while thay were busy for harvesters hunting. At 2:00 of the video I already had strong enoght economy and could start infantry production to destroy light units that could resist against air and same time to bind enemy focus. But all harvesters of orange mate were already destroyed and he could only hope on my help. KILLJOY made second mistake because he attacked my low costed barracks instead of fixing up with AA and antiinfantry units at the border of orange base elliminating refinery and decreassing chances of arnychoux for reestablishment. At 2:20 this mistake could bring hard losses because movenet of my bittbulls could cut fresh units incoming to the orange base and wounded and slow medium tanks could be elliminated inside of orange base. But KILLJoY prevented encirclement by early moving of army away from base deep. My Pitbulls could stop medium tanks if they come one by one but of course could not help if all army moved. This moment massive air strike was formed and air hunting on armoured units started. I lost all 6 pittbulls but destroyed 5 tanks and last enemy Pittbull. Orcas fly away for reload. Same time my mate started to restore his economy, right under continuing battle at his base! He lost 1st builded harvester but all next survived. Now enemies produced strong specialized AA units but they lost too much bikes and still had no antiinfantry. Same time EyeontheSky who released army after our special operation against his enemy sent 2 totally upgraded helicopters started to destroy left bikes and bound AA fire. This allowed my light landing army to land without loss. After that advantage was on our side and next 1.5 minutes we cleaned the base from opponent forces. 6.5 minutes of permanent action! Sorry for speed - computer was freezzing while video capturing.