How simulating the evolution of grass will not make your PC explode (evolution sim devlog 3-3)
I'm working on evolution simulation game The Sapling, my solo indie game project. It's a game where you can basically do two types of things: on the one hand, there are a number of scenarios tasking you to design an ecosystem that meets specific requirements, on the other there is a sandbox where you can build your own plants and animals, turn on 'random mutations', and see how they evolve. In this video I explain a major new feature: grass. Questions: https://thesaplinggame.com/faq Steam: https://store.steampowered.com/app/997380/The_Sapling/ Itch: https://woseseltops.itch.io/thesapling X: https://twitter.com/thesaplinggame Fan initiatives: * Discord https://discord.gg/Dg87jbWkPQ * Reddit https://reddit.com/r/thesapling 0:00 intro 1:33 Equilinox approach 2:40 simulation 3:32 visualization 6:48 integrating with the game 11:26 outro
I'm working on evolution simulation game The Sapling, my solo indie game project. It's a game where you can basically do two types of things: on the one hand, there are a number of scenarios tasking you to design an ecosystem that meets specific requirements, on the other there is a sandbox where you can build your own plants and animals, turn on 'random mutations', and see how they evolve. In this video I explain a major new feature: grass. Questions: https://thesaplinggame.com/faq Steam: https://store.steampowered.com/app/997380/The_Sapling/ Itch: https://woseseltops.itch.io/thesapling X: https://twitter.com/thesaplinggame Fan initiatives: * Discord https://discord.gg/Dg87jbWkPQ * Reddit https://reddit.com/r/thesapling 0:00 intro 1:33 Equilinox approach 2:40 simulation 3:32 visualization 6:48 integrating with the game 11:26 outro