Houdini Tutorial: Closed Sweep Spline and keep UVs
Making a closed Sweep-Spline is easy but assigning UVs makes it problematic because you have to split the curve at one point (like you would create a seam in any other 3D software) and then the sweep-geometry is NOT closed anymore. I show a workaround for that. The major part of knowledge in this video comes from this Udemy Course. I just added the problem solution regarding the close spline: https://www.udemy.com/game-asset-creation-with-houdini-f/
Making a closed Sweep-Spline is easy but assigning UVs makes it problematic because you have to split the curve at one point (like you would create a seam in any other 3D software) and then the sweep-geometry is NOT closed anymore. I show a workaround for that. The major part of knowledge in this video comes from this Udemy Course. I just added the problem solution regarding the close spline: https://www.udemy.com/game-asset-creation-with-houdini-f/