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Godot & Rust: Simple Platformer III (extra)

Based on received feedback from the community regarding workspaces and modules I create a extra session to get rid of the workspace setup. As a result a single rust library is used. Therefore both ways are now covered in the tutorial guide. In general it depends on your project and personal preferences when deciding between workspaces and single library. In general this is a quick tutorial series about how to use GDNative with the Rust Programming Language in order to get all the benefits of a free open source game engine and a very performant programming language. Please not that the written source code has only demo purpose and is very simple structured. Source code architecture is not part of this series. You can find the code on Github: https://github.com/Schr3da/godot-rust/tree/master/platformer Tile Assets: https://adamatomic.itch.io/cavernas

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24 просмотра
2 года назад
12+
24 просмотра
2 года назад

Based on received feedback from the community regarding workspaces and modules I create a extra session to get rid of the workspace setup. As a result a single rust library is used. Therefore both ways are now covered in the tutorial guide. In general it depends on your project and personal preferences when deciding between workspaces and single library. In general this is a quick tutorial series about how to use GDNative with the Rust Programming Language in order to get all the benefits of a free open source game engine and a very performant programming language. Please not that the written source code has only demo purpose and is very simple structured. Source code architecture is not part of this series. You can find the code on Github: https://github.com/Schr3da/godot-rust/tree/master/platformer Tile Assets: https://adamatomic.itch.io/cavernas

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