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Three by 1374 and more | Geometry Dash 2.1

Three is a megacollab hosted by 1374 which features a range of different types of design and style, along with a very intense drop. The level starts off pretty misleading, as this first part does not match any of the other design choices in the level. Most creators seemed to take on a tech styled approach, but this first part adopted a minimalistic grassy block approach. Regardless, the level doesn’t necessarily pick up by much. The designs in the rest of the pre-drop are alright. When we get to the drop there is a bossfight. The way the boss was designed was actually really interesting. I love the colours and the clean style used, but the problem is the lack of movement and interesting attacks. With such a harsh drop I’d expect so much more. After a short intersection, my favourite part appears: phase 2 of the boss. This half is so much better than the previous, as the animations are smooth, and there is so much more detail. My favourite part about this boss section is how it improves what the first phase failed to achieve. It’s interesting and lives up to the drop it’s given. Once the boss is over The level goes back to chill tech style. There is a lot of empty space in all of these final parts which actually leaves the level on a weak end design-wise. The gameplay is pretty straight-forward. All parts are well-balanced, but one small issue I have is that at 34% there are beams on the screen that don’t actually kill you. These are super misleading and caught me off-guard. The part at 80% is also a little weird to sight-read too. Overall, this level lacks a lot of consistency in quality and theme. I wonder what it was really going for sometimes. It’s definitely not a bad level by any means, there are some really great parts withing Three, but it feels like there may have been a slight lack of communication within the creating procedure.

Иконка канала Звезды истории
3 подписчика
12+
16 просмотров
2 года назад
12+
16 просмотров
2 года назад

Three is a megacollab hosted by 1374 which features a range of different types of design and style, along with a very intense drop. The level starts off pretty misleading, as this first part does not match any of the other design choices in the level. Most creators seemed to take on a tech styled approach, but this first part adopted a minimalistic grassy block approach. Regardless, the level doesn’t necessarily pick up by much. The designs in the rest of the pre-drop are alright. When we get to the drop there is a bossfight. The way the boss was designed was actually really interesting. I love the colours and the clean style used, but the problem is the lack of movement and interesting attacks. With such a harsh drop I’d expect so much more. After a short intersection, my favourite part appears: phase 2 of the boss. This half is so much better than the previous, as the animations are smooth, and there is so much more detail. My favourite part about this boss section is how it improves what the first phase failed to achieve. It’s interesting and lives up to the drop it’s given. Once the boss is over The level goes back to chill tech style. There is a lot of empty space in all of these final parts which actually leaves the level on a weak end design-wise. The gameplay is pretty straight-forward. All parts are well-balanced, but one small issue I have is that at 34% there are beams on the screen that don’t actually kill you. These are super misleading and caught me off-guard. The part at 80% is also a little weird to sight-read too. Overall, this level lacks a lot of consistency in quality and theme. I wonder what it was really going for sometimes. It’s definitely not a bad level by any means, there are some really great parts withing Three, but it feels like there may have been a slight lack of communication within the creating procedure.

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