ThursDev: Thinking Small - Minimizing scope & producing a perfect product
This week on ThursDev, Luke gets back the most basic of basics, and talks about the concept of "Thinking Small" - cutting out the unnecessary fluff and imposing limits to singular cornerstone gameplay concepts in order to wrangle game scope before starting a project. He talks about how as game developers, we have a tendency to think with our hearts and get overambitious, and how that can hurt us in the long run, and how by always starting off small, and shipping small, and building up over time, we can be better developers. ThursDev is a weekly series where the NPCs talk about aspects of game development, teach about tools of the trade and offer tutorials in various game dev disciplines. Focused around development principles relevant to small-to-mid-sized developers, indies, hobbyists & hopefuls alike, the series includes basic tutorials, genre retrospectives, thoughts on relevant emerging trends in the games industry and game development theory, methodology and philosophy. The NPCs are: Luke Rideout (Project Manager at Hothead Games): Game Design & Production Jon Wood (Project Manager at Current Studios): Production, Sound, PR & Games Journalism Matt Goodmanson (Senior Artist at Silverback Games): 2D & 3D art All opinions and techniques stated in these videos are personal to the members of Level 0 NPCs. None of the opinions or views stated in this video represent the views or beliefs of Hothead Games, Current Studios or Silverback Games. Subscribe to Level 0 NPCs: https://www.youtube.com/channel/UCjYA48PcKo7T9S7VJb_jKVg?sub_confirmation=1 Subscribe to Level 0 Gamedev: https://www.youtube.com/channel/UCvwBi0mwtCqvxRRUVoQMhaw?sub_confirmation=1 Check us out on http://www.level0npcs.com
This week on ThursDev, Luke gets back the most basic of basics, and talks about the concept of "Thinking Small" - cutting out the unnecessary fluff and imposing limits to singular cornerstone gameplay concepts in order to wrangle game scope before starting a project. He talks about how as game developers, we have a tendency to think with our hearts and get overambitious, and how that can hurt us in the long run, and how by always starting off small, and shipping small, and building up over time, we can be better developers. ThursDev is a weekly series where the NPCs talk about aspects of game development, teach about tools of the trade and offer tutorials in various game dev disciplines. Focused around development principles relevant to small-to-mid-sized developers, indies, hobbyists & hopefuls alike, the series includes basic tutorials, genre retrospectives, thoughts on relevant emerging trends in the games industry and game development theory, methodology and philosophy. The NPCs are: Luke Rideout (Project Manager at Hothead Games): Game Design & Production Jon Wood (Project Manager at Current Studios): Production, Sound, PR & Games Journalism Matt Goodmanson (Senior Artist at Silverback Games): 2D & 3D art All opinions and techniques stated in these videos are personal to the members of Level 0 NPCs. None of the opinions or views stated in this video represent the views or beliefs of Hothead Games, Current Studios or Silverback Games. Subscribe to Level 0 NPCs: https://www.youtube.com/channel/UCjYA48PcKo7T9S7VJb_jKVg?sub_confirmation=1 Subscribe to Level 0 Gamedev: https://www.youtube.com/channel/UCvwBi0mwtCqvxRRUVoQMhaw?sub_confirmation=1 Check us out on http://www.level0npcs.com