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the evil within ps3 480p walkthrough gameplay 2015 part 2

the evil within ps3 480p walkthrough gameplay 2015 part 2 The Evil Within, known as Psycho Break in Japan, is a 2014 survival horror video game developed by Tango Gameworks and released by Bethesda Softworks for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One video game consoles and Microsoft Windows The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving The Evil Within began development in late 2010 under the codename "Project Zwei" Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks. The studio was bought by the game's publisher Bethesda Softworks in 2010, shortly after development began. Mikami said that he wanted to make a survival horror game as he believed that contemporary horror games relied more on action than survival The game was announced in April 2013. Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promote running and hiding over engaging in combat. Art director Naoki Katakai said that the design concept of enemies, such as those wrapped in barbed wire or filled with glass shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities The Evil Within was released in October 2014. In Japan, the game was released as Psycho Break. The Japanese version had to remove gore-related content to receive a D-content rating (allowing its sale to customers over 17 years of age) to avoid limiting its potential audience; this content can be restored via optional DLC. To promote the game, Warner Bros. Movie World in Queensland, Australia, created a maze populated with real-life characters from the game as part of its annual Fright Nights event. The Art of the Evil Within, a book collecting concept art and behind-the-scenes material from the game was released by Dark Horse Comics alongside the game on October 14, 2014 Developer(s) Tango Gameworks Publisher(s) Bethesda Softworks Director(s) Shinji Mikami Producer(s) Masato Kimura Designer(s) Shigenori Nishikawa Programmer(s) Shunsuke Kitano Artist(s) Yoshifumi Hattori Writer(s) Itaru Yokoyama Composer(s) Masafumi Takada Engine id Tech 5 Platform(s) Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One Release date(s) NA October 14, 2014 EU October 14, 2014 AUS October 16, 2014[1] Genre(s) Survival horror Mode(s) Single-player Distribution Optical disc, download

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the evil within ps3 480p walkthrough gameplay 2015 part 2 The Evil Within, known as Psycho Break in Japan, is a 2014 survival horror video game developed by Tango Gameworks and released by Bethesda Softworks for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One video game consoles and Microsoft Windows The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving The Evil Within began development in late 2010 under the codename "Project Zwei" Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks. The studio was bought by the game's publisher Bethesda Softworks in 2010, shortly after development began. Mikami said that he wanted to make a survival horror game as he believed that contemporary horror games relied more on action than survival The game was announced in April 2013. Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promote running and hiding over engaging in combat. Art director Naoki Katakai said that the design concept of enemies, such as those wrapped in barbed wire or filled with glass shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities The Evil Within was released in October 2014. In Japan, the game was released as Psycho Break. The Japanese version had to remove gore-related content to receive a D-content rating (allowing its sale to customers over 17 years of age) to avoid limiting its potential audience; this content can be restored via optional DLC. To promote the game, Warner Bros. Movie World in Queensland, Australia, created a maze populated with real-life characters from the game as part of its annual Fright Nights event. The Art of the Evil Within, a book collecting concept art and behind-the-scenes material from the game was released by Dark Horse Comics alongside the game on October 14, 2014 Developer(s) Tango Gameworks Publisher(s) Bethesda Softworks Director(s) Shinji Mikami Producer(s) Masato Kimura Designer(s) Shigenori Nishikawa Programmer(s) Shunsuke Kitano Artist(s) Yoshifumi Hattori Writer(s) Itaru Yokoyama Composer(s) Masafumi Takada Engine id Tech 5 Platform(s) Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One Release date(s) NA October 14, 2014 EU October 14, 2014 AUS October 16, 2014[1] Genre(s) Survival horror Mode(s) Single-player Distribution Optical disc, download

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