smART sketcher Trailer (30 sec)
The smART sketcher® Projector raises the bar on the integrated play. This app-enabled toy puts the fun of sketching, drawing, and writing into the hands of kids using photos from any mobile device, step-by-step drawing packs, and curriculum-based writing and spelling activities that bridge the gap between schoolwork, homework, and play. Our goal is to use emerging technologies to embrace STEAM learning, while nurturing creativity, fine motor skills, and basic story-telling. All of our products–those existing as well as those in development–balance physical and digital activities, and encourage interaction between kids and adults. smART sketcher® combines the fun of art, the enticement of technology, and essential learning skills in innovative and impactful ways. Activities are based on academic research, national curriculum standards, age-appropriate skill sets, and real kid testing. A balance of online and offline activities makes each themed activity pack a unique way to engage kids of all ages as well as a way for parents and educators to work and play together. Creativity Packs: We’ve all seen the smile on the face of a child making art. Every kid loves to create a masterpiece, be it on paper, on a chalkboard, or even in the sand! But the benefits–as well as the joy–of art in education are becoming increasingly recognized. The importance of STEM skills–science, technology, engineering, and math–hallmarks of 21st-century education, have evolved into STEAM skills, adding Art into the equation. The inclusion of the arts makes STEM subjects more fun to learn, and more accessible to different types of learners. A growing body of research, including reports by the Arts Education Partnership and the Dana Foundation, presents compelling evidence that art promotes basic academic and social skills that every child needs. Skills Taught: Fine Motor Skills: Holding a crayon, tracing a fine line, and coloring with a marker nurture fine motor skills in small hands and promote the dexterity needed for beginning, as well as advanced, writing. Language Development: Talking about art creates opportunities to learn words for colors, shapes and the types of lines and designs drawn. Pictures can be starting points for telling stories and describing actions. Creativity: Choosing a color, a drawing tool, a character, or telling a story gives kids the chance to make fail-safe decisions and experiment with new ideas. Digital Learning: Integrating a smartphone or tablet into kids’ activities often engages them through play, enabling them to absorb new information in new ways. It also empowers them to move seamlessly between online and offline worlds. Learn-A-Language Packs: Kids learn and play differently at every age. Learn-A-Language Packs are based on national curriculum standards, designed to complement classroom lessons and age-appropriate skills in engaging ways. Each pack begins with step-by-step letter-writing skill builders. For ages 5 through 8, these consist of upper and lowercase ABCs. For ages 9+, the alphabet is presented in cursive script. The second part of each Learn-A-Language Pack contains semantically appropriate words and activities. Many of the words appear in the national reading vocabulary lists. The activities are in line with the prescriptions as outlined by the Common Core Standards for Reading Foundational Skills. And check out our newest hit, the smART Pixelator @ www.smartpixelator.com
The smART sketcher® Projector raises the bar on the integrated play. This app-enabled toy puts the fun of sketching, drawing, and writing into the hands of kids using photos from any mobile device, step-by-step drawing packs, and curriculum-based writing and spelling activities that bridge the gap between schoolwork, homework, and play. Our goal is to use emerging technologies to embrace STEAM learning, while nurturing creativity, fine motor skills, and basic story-telling. All of our products–those existing as well as those in development–balance physical and digital activities, and encourage interaction between kids and adults. smART sketcher® combines the fun of art, the enticement of technology, and essential learning skills in innovative and impactful ways. Activities are based on academic research, national curriculum standards, age-appropriate skill sets, and real kid testing. A balance of online and offline activities makes each themed activity pack a unique way to engage kids of all ages as well as a way for parents and educators to work and play together. Creativity Packs: We’ve all seen the smile on the face of a child making art. Every kid loves to create a masterpiece, be it on paper, on a chalkboard, or even in the sand! But the benefits–as well as the joy–of art in education are becoming increasingly recognized. The importance of STEM skills–science, technology, engineering, and math–hallmarks of 21st-century education, have evolved into STEAM skills, adding Art into the equation. The inclusion of the arts makes STEM subjects more fun to learn, and more accessible to different types of learners. A growing body of research, including reports by the Arts Education Partnership and the Dana Foundation, presents compelling evidence that art promotes basic academic and social skills that every child needs. Skills Taught: Fine Motor Skills: Holding a crayon, tracing a fine line, and coloring with a marker nurture fine motor skills in small hands and promote the dexterity needed for beginning, as well as advanced, writing. Language Development: Talking about art creates opportunities to learn words for colors, shapes and the types of lines and designs drawn. Pictures can be starting points for telling stories and describing actions. Creativity: Choosing a color, a drawing tool, a character, or telling a story gives kids the chance to make fail-safe decisions and experiment with new ideas. Digital Learning: Integrating a smartphone or tablet into kids’ activities often engages them through play, enabling them to absorb new information in new ways. It also empowers them to move seamlessly between online and offline worlds. Learn-A-Language Packs: Kids learn and play differently at every age. Learn-A-Language Packs are based on national curriculum standards, designed to complement classroom lessons and age-appropriate skills in engaging ways. Each pack begins with step-by-step letter-writing skill builders. For ages 5 through 8, these consist of upper and lowercase ABCs. For ages 9+, the alphabet is presented in cursive script. The second part of each Learn-A-Language Pack contains semantically appropriate words and activities. Many of the words appear in the national reading vocabulary lists. The activities are in line with the prescriptions as outlined by the Common Core Standards for Reading Foundational Skills. And check out our newest hit, the smART Pixelator @ www.smartpixelator.com