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mistwalker sword combo vs stone golem 1: valheim

quick demo of block-enabled secondary combo with the sword. see links at the end for more background on what a "block-enabled" combo is and how to trigger it. summary of how to perform a block-enabled combo: 1. primary attack. optional: hold block first or during. 2. tap block (or continue to hold) as primary 1 finishes. as soon as character returns to neutral block stance, perform another primary. 3. if you timed it right, you will begin the combo, which is signaled by an attack which replaces the primary 2. different weapons have different signal attacks to show the combo has begun. some are cosmetic (sword and mace spinning backhand), some are functional (knife double attack). 4. as soon as you perform the signal attack, press and hold primary or secondary and the game will fill in the rest of the combo automatically. different weapons have different combos. output: 5 hits, 11x damage, 5x stamina 1. 1x damage, 1x stamina 2. begin combo, visually indicated by spinning backhand. 1x damage, 1x stamina 3. bundled: 3x + 3x + 3x damage, 1x + 2x stamina if you watch at 0.25% speed, you can see the stamina quickly drop from 97 to 83 to 55 to pay for the final 3 secondary attacks. the drop from 97 to 83 (14, based on this weapon and my skill level) is a 1x stamina cost, or the cost of a regular primary attack. the drop from 83 to 55 (28) is a 2x stamina cost, or the cost of a regular secondary attack. this combo back-loads three 3x damage secondary attacks in quick succession and bundles them for half stamina cost (1+2 stamina instead of 6 stamina for 3 secondary attacks). but, you need the 2 primaries and a long wind up to get to the 3 secondaries. if you can fit it in, this is a very strong combo, as it adds an extra secondary attack compared to the mace version of the same combo. however, most enemies will not remain in stagger for the duration. off the top of my head, a good target for this combo would be blackmetal sword vs yagluth. 0:00 failed combo 0:35 block-enabled secondary combo

12+
16 просмотров
год назад
12+
16 просмотров
год назад

quick demo of block-enabled secondary combo with the sword. see links at the end for more background on what a "block-enabled" combo is and how to trigger it. summary of how to perform a block-enabled combo: 1. primary attack. optional: hold block first or during. 2. tap block (or continue to hold) as primary 1 finishes. as soon as character returns to neutral block stance, perform another primary. 3. if you timed it right, you will begin the combo, which is signaled by an attack which replaces the primary 2. different weapons have different signal attacks to show the combo has begun. some are cosmetic (sword and mace spinning backhand), some are functional (knife double attack). 4. as soon as you perform the signal attack, press and hold primary or secondary and the game will fill in the rest of the combo automatically. different weapons have different combos. output: 5 hits, 11x damage, 5x stamina 1. 1x damage, 1x stamina 2. begin combo, visually indicated by spinning backhand. 1x damage, 1x stamina 3. bundled: 3x + 3x + 3x damage, 1x + 2x stamina if you watch at 0.25% speed, you can see the stamina quickly drop from 97 to 83 to 55 to pay for the final 3 secondary attacks. the drop from 97 to 83 (14, based on this weapon and my skill level) is a 1x stamina cost, or the cost of a regular primary attack. the drop from 83 to 55 (28) is a 2x stamina cost, or the cost of a regular secondary attack. this combo back-loads three 3x damage secondary attacks in quick succession and bundles them for half stamina cost (1+2 stamina instead of 6 stamina for 3 secondary attacks). but, you need the 2 primaries and a long wind up to get to the 3 secondaries. if you can fit it in, this is a very strong combo, as it adds an extra secondary attack compared to the mace version of the same combo. however, most enemies will not remain in stagger for the duration. off the top of my head, a good target for this combo would be blackmetal sword vs yagluth. 0:00 failed combo 0:35 block-enabled secondary combo

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