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Space Engineers - Series 2 - Part 3 - Strong Signal

We head of in search of loot. Enjoy the video! Feel free to leave a like if you enjoyed. And if you like my voice/a set of my videos then please subscribe. It'd make my day! For those of you that are bothered about twitter, here's mine: https://twitter.com/Alexdablade My playlists: http://www.youtube.com/user/GamingDaBomb/videos?view=1 If you have any suggestions or questions, please send me a private inbox message, and I'll do my best to get back to you as quickly as possible. Space Engineers is a voxel-based sandbox game set in space and on planets. It is being developed and published by Czech Republic developer Keen Software House. Since 2013, it has been available on Steam as an early access game. While still in active development, Space Engineers has sold over one million units. In May 2015, the game's source code was made available to the community for easier modding. On December 15, 2016, the game officially entered Beta. Gameplay of Space Engineers begins with the player selecting or joining a world with specific settings, such as the number of asteroids and the available starting equipment. When creating or editing a world, several advanced options are available to change how the player will interact with the world, and how the worlds will appear. This includes changing the speed with which several tools and machines will work, the size of the player's inventory, and whether procedural generation will be used (effectively making the world infinite). Upon confirming the world settings, a loading screen appears while the world is generated. This screen consists of a random in-game screenshot as a backdrop, the game’s logo, an animated loading icon, and a randomly selected message at the center. The message may be either a helpful gameplay hint, or one of many quotations concerning space, science, and/or engineering. Many of these quotes are from notable scientists such as Isaac Newton, Galileo Galilei, Albert Einstein, as well as authors such as Arthur C. Clarke. Once in-game, the player is given control of a single astronaut (referred to as a "Space Engineer") and a set of tools comprising a drill, a welder, and a grinder. Construction begins by choosing any block from the Engineer’s inventory, and placing it anywhere in open space to create a new voxel grid. Additional blocks can then be added to this grid to create a structure. Three types of structures are available: small ships, large ships, and stations. The player can toggle between placing small and large block sizes; placing a small variant of a block will create a small ship, while placing a large variant will create a large ship. If a large block is placed in such a way that it intersects terrain voxels (such as an asteroid or planetary surface), a station is created instead. Stations use the same blocks as large ships, and can be converted into large ships by disconnecting them from the terrain (though a world setting can be changed to permit unanchored stations). The size, resource requirements, and availability of blocks depends on the type of structure they are attached to. Small ships do not allow “large” blocks such as assemblers, refineries, or windows, whereas large ships and stations cannot use gatling guns, instead using AI-controlled gatling or missile turrets. Blocks attached to a small ship are considerably smaller and require fewer resources than those attached to large ships or stations (for example, light armor requires 25 steel plates on a station, but only one on a small ship). Ships can be deliberately moved and rotated by a player as long as they are powered and have at least one gyroscope, thruster, and cockpit. To be able to move in any direction and then be able to stop effectively via inertia dampeners, thrusters must be placed on the structure facing up, down, forward, backward, left, and right. More gyroscopes on a ship will increase the ships ability to rotate in space, but in order for the inertial dampeners to be more effective, more thrusters must be added in each direction in which dampening is required. Astronauts floating in space are able to move forward, backward, upwards, downwards, left, or right without restriction by using a jetpack. They are also able to rotate clockwise or counterclockwise. Astronauts and structures can also enable or disable inertial dampeners, which automatically attempt to reduce speed to zero when force is not being applied, and the required thrusters are installed. Several types of cargo ships can spawn randomly and fly through the world, which can be hijacked by the player or harvested for components. Some of these cargo ships are booby trapped to explode when the player attempts to commandeer them, and are sometimes armed with hostile gatling or missile turrets.

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We head of in search of loot. Enjoy the video! Feel free to leave a like if you enjoyed. And if you like my voice/a set of my videos then please subscribe. It'd make my day! For those of you that are bothered about twitter, here's mine: https://twitter.com/Alexdablade My playlists: http://www.youtube.com/user/GamingDaBomb/videos?view=1 If you have any suggestions or questions, please send me a private inbox message, and I'll do my best to get back to you as quickly as possible. Space Engineers is a voxel-based sandbox game set in space and on planets. It is being developed and published by Czech Republic developer Keen Software House. Since 2013, it has been available on Steam as an early access game. While still in active development, Space Engineers has sold over one million units. In May 2015, the game's source code was made available to the community for easier modding. On December 15, 2016, the game officially entered Beta. Gameplay of Space Engineers begins with the player selecting or joining a world with specific settings, such as the number of asteroids and the available starting equipment. When creating or editing a world, several advanced options are available to change how the player will interact with the world, and how the worlds will appear. This includes changing the speed with which several tools and machines will work, the size of the player's inventory, and whether procedural generation will be used (effectively making the world infinite). Upon confirming the world settings, a loading screen appears while the world is generated. This screen consists of a random in-game screenshot as a backdrop, the game’s logo, an animated loading icon, and a randomly selected message at the center. The message may be either a helpful gameplay hint, or one of many quotations concerning space, science, and/or engineering. Many of these quotes are from notable scientists such as Isaac Newton, Galileo Galilei, Albert Einstein, as well as authors such as Arthur C. Clarke. Once in-game, the player is given control of a single astronaut (referred to as a "Space Engineer") and a set of tools comprising a drill, a welder, and a grinder. Construction begins by choosing any block from the Engineer’s inventory, and placing it anywhere in open space to create a new voxel grid. Additional blocks can then be added to this grid to create a structure. Three types of structures are available: small ships, large ships, and stations. The player can toggle between placing small and large block sizes; placing a small variant of a block will create a small ship, while placing a large variant will create a large ship. If a large block is placed in such a way that it intersects terrain voxels (such as an asteroid or planetary surface), a station is created instead. Stations use the same blocks as large ships, and can be converted into large ships by disconnecting them from the terrain (though a world setting can be changed to permit unanchored stations). The size, resource requirements, and availability of blocks depends on the type of structure they are attached to. Small ships do not allow “large” blocks such as assemblers, refineries, or windows, whereas large ships and stations cannot use gatling guns, instead using AI-controlled gatling or missile turrets. Blocks attached to a small ship are considerably smaller and require fewer resources than those attached to large ships or stations (for example, light armor requires 25 steel plates on a station, but only one on a small ship). Ships can be deliberately moved and rotated by a player as long as they are powered and have at least one gyroscope, thruster, and cockpit. To be able to move in any direction and then be able to stop effectively via inertia dampeners, thrusters must be placed on the structure facing up, down, forward, backward, left, and right. More gyroscopes on a ship will increase the ships ability to rotate in space, but in order for the inertial dampeners to be more effective, more thrusters must be added in each direction in which dampening is required. Astronauts floating in space are able to move forward, backward, upwards, downwards, left, or right without restriction by using a jetpack. They are also able to rotate clockwise or counterclockwise. Astronauts and structures can also enable or disable inertial dampeners, which automatically attempt to reduce speed to zero when force is not being applied, and the required thrusters are installed. Several types of cargo ships can spawn randomly and fly through the world, which can be hijacked by the player or harvested for components. Some of these cargo ships are booby trapped to explode when the player attempts to commandeer them, and are sometimes armed with hostile gatling or missile turrets.

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