UE4 Blueprint game - City builder - Assigning jobs via behaviour trees
More work on my city builder game set in a cel shaded art style. Work continues on the behaviour tree - It's now possible to assign jobs to people based on the building in the world. The AI runs in a priority order 1- Do I have resources to deliver? 2- Do I have a job? 3- Is there a task that needs doing (picking up resources, chopping down trees, etc)? 4- If there is nothing to do, Idle. This is built completely in Blueprints as a side project.
More work on my city builder game set in a cel shaded art style. Work continues on the behaviour tree - It's now possible to assign jobs to people based on the building in the world. The AI runs in a priority order 1- Do I have resources to deliver? 2- Do I have a job? 3- Is there a task that needs doing (picking up resources, chopping down trees, etc)? 4- If there is nothing to do, Idle. This is built completely in Blueprints as a side project.