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Godot GDScript Interaction System

This week we're looking at a decoupled interaction system. You'll be able to add player interaction to any existing in-game items by adding just 2 methods! If you're not familiar with Collision Layers & Masks, check out the official documentation at https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.htm #collision-layers-and-masks And if Signals are new to you, read up on them over at https://docs.godotengine.org/en/3.2/getting_started/step_by_step/signals.html The source code to follow along is available on GitHub, at https://github.com/MitchMakesThings/Godot-Things/tree/main/Interaction-Example

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17 просмотров
2 года назад
12+
17 просмотров
2 года назад

This week we're looking at a decoupled interaction system. You'll be able to add player interaction to any existing in-game items by adding just 2 methods! If you're not familiar with Collision Layers & Masks, check out the official documentation at https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.htm #collision-layers-and-masks And if Signals are new to you, read up on them over at https://docs.godotengine.org/en/3.2/getting_started/step_by_step/signals.html The source code to follow along is available on GitHub, at https://github.com/MitchMakesThings/Godot-Things/tree/main/Interaction-Example

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