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Bitwig Sampler Tricks You Need to Try!

In this video, we’re sharing special sound design trick to overcome limitations of Bitwig Studio's default Sampler modes. We show you how to manually build custom granular engine using Note Repeats device to gain full control over every single grain. This technique lets you shape grain envelopes, randomize panning and modulate pitch in ways standard Textures mode just can't handle. We even take it step further by cycling through multi-samples per grain to create evolving, complex soundscapes. Timecodes: 00:00 - Bitwig Sampler's "Missing" Features 00:26 - Limitations of Default "Textures" Mode 01:17 - Building Better Granular Engine (Repitch Mode) 01:55 - Core Setup: Using Note Repeats Device 02:35 - How to Shape Individual Grain Envelopes (ADSR) 03:30 - Adding "Motion" via Playback Speed Randomization 04:20 - Changing Sample Offset While Holding Note 05:07 - Randomizing Grain Start Positions 06:12 - Global Modulation for Evolving Textures 06:50 - Adding Stereo Width: Randomizing Panning per Grain 07:33 - Randomizing Velocity & Pitch (with Scale Constraints) 09:18 - Moving Beyond Single Samples: Using Multi-Samples 10:37 - Layer Trick: Cycling Different Samples per Grain 11:37 - Quantizing Grains to Beat 12:56 - Filter Modulation via Pressure 13:41 - Creating Thick Textures with Octave Layering 15:07 - Conclusion & Thoughts on Grid www.bitwig.com Playlists: https://rutube.ru/plst/989898 https://vkvideo.ru/playlist/-235081080_20 #Bitwig | #Sampler | #Tricks Original video: https://youtu.be/JIeGhmWF2KE

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9 дней назад
12+
15 просмотров
9 дней назад

In this video, we’re sharing special sound design trick to overcome limitations of Bitwig Studio's default Sampler modes. We show you how to manually build custom granular engine using Note Repeats device to gain full control over every single grain. This technique lets you shape grain envelopes, randomize panning and modulate pitch in ways standard Textures mode just can't handle. We even take it step further by cycling through multi-samples per grain to create evolving, complex soundscapes. Timecodes: 00:00 - Bitwig Sampler's "Missing" Features 00:26 - Limitations of Default "Textures" Mode 01:17 - Building Better Granular Engine (Repitch Mode) 01:55 - Core Setup: Using Note Repeats Device 02:35 - How to Shape Individual Grain Envelopes (ADSR) 03:30 - Adding "Motion" via Playback Speed Randomization 04:20 - Changing Sample Offset While Holding Note 05:07 - Randomizing Grain Start Positions 06:12 - Global Modulation for Evolving Textures 06:50 - Adding Stereo Width: Randomizing Panning per Grain 07:33 - Randomizing Velocity & Pitch (with Scale Constraints) 09:18 - Moving Beyond Single Samples: Using Multi-Samples 10:37 - Layer Trick: Cycling Different Samples per Grain 11:37 - Quantizing Grains to Beat 12:56 - Filter Modulation via Pressure 13:41 - Creating Thick Textures with Octave Layering 15:07 - Conclusion & Thoughts on Grid www.bitwig.com Playlists: https://rutube.ru/plst/989898 https://vkvideo.ru/playlist/-235081080_20 #Bitwig | #Sampler | #Tricks Original video: https://youtu.be/JIeGhmWF2KE

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