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Gonarch Proof-of-Concept

For my HL:S to Black Mesa Xen porting project. Showing off my rendition of the Gonarch, made entirely out of map brush entities and logical point entities, because the official Black Mesa NPC is unusable as of the current release. Meant to be a somewhat reasonable emulation of the Gonarch, considering the extensive limitations that I need to work under. It has a few bugs... so be gentle. :) Thanks to the Black Mesa team for making such an awesome game/mod! The current entity count is: 18x logic_relay 11x ambient_generic 10x func_brush 8x func_door_rotating 8x point_template 6x env_entity_maker 6x info_target 6x path_track 5x phys_lengthconstraint 5x info_constraint_anchor 4x trigger_multiple 3x env_sprite 3x func_tank 3x func_tracktrain 3x point_teleport 3x filter_activator_name 2x func_physbox 2x logic_case 2x logic_measure_movement 2x logic_timer 2x trigger_hurt 2x trigger_teleport 1x env_physexplosion 1x env_shake 1x logic_auto 1x logic_branch 1x logic_compare 1x phys_constraint 1x phys_constraintsystem 1x prop_dynamic 1x prop_physics_override 1x trigger_push 1x math_counter 1x math_remap 1x npc_headcrab

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17 просмотров
год назад
12+
17 просмотров
год назад

For my HL:S to Black Mesa Xen porting project. Showing off my rendition of the Gonarch, made entirely out of map brush entities and logical point entities, because the official Black Mesa NPC is unusable as of the current release. Meant to be a somewhat reasonable emulation of the Gonarch, considering the extensive limitations that I need to work under. It has a few bugs... so be gentle. :) Thanks to the Black Mesa team for making such an awesome game/mod! The current entity count is: 18x logic_relay 11x ambient_generic 10x func_brush 8x func_door_rotating 8x point_template 6x env_entity_maker 6x info_target 6x path_track 5x phys_lengthconstraint 5x info_constraint_anchor 4x trigger_multiple 3x env_sprite 3x func_tank 3x func_tracktrain 3x point_teleport 3x filter_activator_name 2x func_physbox 2x logic_case 2x logic_measure_movement 2x logic_timer 2x trigger_hurt 2x trigger_teleport 1x env_physexplosion 1x env_shake 1x logic_auto 1x logic_branch 1x logic_compare 1x phys_constraint 1x phys_constraintsystem 1x prop_dynamic 1x prop_physics_override 1x trigger_push 1x math_counter 1x math_remap 1x npc_headcrab

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