Project X Tunnel Demo (Amiga) Remake in HTML (Canvas, JS)
Hey all, So you may be wondering why I havent uploaded a Destiny 2 video lately. This is why (partly). Ive decided to remake the demos and some games that really stood out to me when I was a teenager. This is the first of the games (Demos are already available on my github). Basically I want to remake the Project X Tunnel Demo from TEAM 17. The only thing to implement now is "split tunnels" (where the tunnel breaks into 2 or 3 paths) and a better difficulty system. Currently the difficulty is way higher than the original game as my code doesn't take into account the last tunnel type, so it can easily create several "bounce tunnels" in a row (bounce tunnels are where the tunnel goes from up to down). In the original game (If I remember right) there were very few bounce tunnels until the difficulty went to "mental". Also, the hardest difficulty available to humans is 5, whereas the original game felt more like 7 or 8, so that needs implementing. Anyway, enjoy the video. When the thing is complete (or close to it) ill upload the code to github. Oh, one more thing... sometimes the video looks a little choppy. The actual game doesn't do that.. must be an nvidia encoder problem.
Hey all, So you may be wondering why I havent uploaded a Destiny 2 video lately. This is why (partly). Ive decided to remake the demos and some games that really stood out to me when I was a teenager. This is the first of the games (Demos are already available on my github). Basically I want to remake the Project X Tunnel Demo from TEAM 17. The only thing to implement now is "split tunnels" (where the tunnel breaks into 2 or 3 paths) and a better difficulty system. Currently the difficulty is way higher than the original game as my code doesn't take into account the last tunnel type, so it can easily create several "bounce tunnels" in a row (bounce tunnels are where the tunnel goes from up to down). In the original game (If I remember right) there were very few bounce tunnels until the difficulty went to "mental". Also, the hardest difficulty available to humans is 5, whereas the original game felt more like 7 or 8, so that needs implementing. Anyway, enjoy the video. When the thing is complete (or close to it) ill upload the code to github. Oh, one more thing... sometimes the video looks a little choppy. The actual game doesn't do that.. must be an nvidia encoder problem.