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OpenGL Planet Rendering Demo 1

I am currently working on a project about rendering planets with a spherical LOD system. What is visible currently is the naive implementation without any special algorithms apart from recursively splitting the triangles. You can find out more here: Github: https://github.com/Illation/PlanetRenderer Blog: http://robert-lindner.com/blog/category/project/planet-renderer/ The program is made in c++, visual studio and uses OpenGL 4.5, SDL2, GLM, DevIL and BMFont for font texture generation. I took a lot of the code for the framework from a previous project I made in OpenGL: https://github.com/Illation/GLFramework and recently added the text rendering. Contact: contact@robert-lindner.com http://robert-lindner.com/ https://twitter.com/CGIllation

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16 просмотров
2 года назад
12+
16 просмотров
2 года назад

I am currently working on a project about rendering planets with a spherical LOD system. What is visible currently is the naive implementation without any special algorithms apart from recursively splitting the triangles. You can find out more here: Github: https://github.com/Illation/PlanetRenderer Blog: http://robert-lindner.com/blog/category/project/planet-renderer/ The program is made in c++, visual studio and uses OpenGL 4.5, SDL2, GLM, DevIL and BMFont for font texture generation. I took a lot of the code for the framework from a previous project I made in OpenGL: https://github.com/Illation/GLFramework and recently added the text rendering. Contact: contact@robert-lindner.com http://robert-lindner.com/ https://twitter.com/CGIllation

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