kinect azure - OpenGL / shader error
I'm having issues with my OpenGL code and/or shader that I can't quite figure out. Only one of the two cameras is getting color information from the webcam applied. I shaded the second point cloud in blue so it is visible.
I'm having issues with my OpenGL code and/or shader that I can't quite figure out. Only one of the two cameras is getting color information from the webcam applied. I shaded the second point cloud in blue so it is visible.