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[SFM] Tournament: The Beginning

My second try at SFM. Started this as just an action clip, decided to add some story elements in it. In case you didnt get it, our heroes are TF2 team with some neat abilities, that allow them to do normally impossible. I will probably continue the story further into the tournament. Took about a week to make, a lot of the time went into solving problems, working around bugs. Music used: Unreal Tournament - Ending Unreal Tournament 3 - Defector Unreal Tournament - Title SFM stuff used: Sniper Scope Overlay by Chaofanatic Bullet Holes by Gamerman12 Pooling Blood by Mickyan Encountered bugs: SFM might corrupt a video over 4GB - solved by exporting image sequence. Image sequence made random blood particles change rapidly every image - solved by making particles not random. Progressive Refinement (Motion Blur + Depth of Field) rendering option made some particles glitch in a wierd way (spy decloaking) - solved by disabling these options for this scene. Custom Sounds fade in doesnt work properly - solved by using Audacity to add fade in. Probably forgot some. SFM truly is a mysterious program.

12+
1 просмотр
12 лет назад
12+
1 просмотр
12 лет назад

My second try at SFM. Started this as just an action clip, decided to add some story elements in it. In case you didnt get it, our heroes are TF2 team with some neat abilities, that allow them to do normally impossible. I will probably continue the story further into the tournament. Took about a week to make, a lot of the time went into solving problems, working around bugs. Music used: Unreal Tournament - Ending Unreal Tournament 3 - Defector Unreal Tournament - Title SFM stuff used: Sniper Scope Overlay by Chaofanatic Bullet Holes by Gamerman12 Pooling Blood by Mickyan Encountered bugs: SFM might corrupt a video over 4GB - solved by exporting image sequence. Image sequence made random blood particles change rapidly every image - solved by making particles not random. Progressive Refinement (Motion Blur + Depth of Field) rendering option made some particles glitch in a wierd way (spy decloaking) - solved by disabling these options for this scene. Custom Sounds fade in doesnt work properly - solved by using Audacity to add fade in. Probably forgot some. SFM truly is a mysterious program.

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