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SimCity (DS) - Road to Recovery: Sudamer (Oopsieville)

City Name: Oopseeville Winning Conditions: Reach a population of 300,000 people. Beginning Stats Population: 35,000 Starting Funds: 73,147 Monthly Income: -4199 No messing around in this scenario. The place is a mess, with a very wasteful road and rail system. There are also numerous redundant monthly expense buildings. First things first: crush all the expense buildings you don't really need. First demolish all fire departments, universities, libraries, and any redundant schools and hospitals. Then destroy the rail system. Finally, if you want to take time, clean up any unneeded roads. Doing all this will give you a 1k + budget, with which you can start building up the city to 300k population. Note that the recommendation is to keep some schools and hospitals. Because of the long term nature of this map, you want to keep the city's Aura, Quality of Life, and Land value up. Besides, you'll have a monthly profit anyways, from destroying all those other buildings. One problem is that there is very little space that isn't hogged up by very inefficient zoning and roadway. There's only one solution... You have to make yourself some space by smashing things. Just pick one area (I chose the left corner) and build from there, smashing any already existing zoning in your way. I built up towards the top, stacking the blocks flat, one on top of another, like 4-line tetris blocks. One tactic for large population is to build track housing blocks: long blocks of high land quality residential, with a small commercial block as a capstone. In this block, intermix all the needed monthly expense and a few QoL/LV buildings, such as parks. In particular, I recommend double zoos every other block, as that really brings in the population. If you want to go more frugal, try Large Parks or Stadiums. The basic layout is a 9 wide, long block, flanked by roads. Place a small amount of commercial at the end. In the middle is a single line of greenery. Just keep building as many of these track housing blocks as you can a month. It should take several hours of real time. You may also want to build an airport, to increase commercial demand, possibly increasing its size after you reach 200 or 250k people. This will increase commercial demand and make industrial demand a little less important (negating some traffic concerns, making the commercial block capstone more effective and reducing your need to do anything other than make these track housing blocks). You will also need to build recycling buildings, to keep the garbage level of your city down. Citizens hate garbage, which leads to pollution and lowered QoL, which leads to slowing or stoppage of population growth. Don't forgot to build a lot of extra pump stations, as your city will need water to grow once it reaches high levels. Landmark Rewards: 41. Moai (Chile) 42. United Nations (UN) 43. Bowser Castle (Nintendo)

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City Name: Oopseeville Winning Conditions: Reach a population of 300,000 people. Beginning Stats Population: 35,000 Starting Funds: 73,147 Monthly Income: -4199 No messing around in this scenario. The place is a mess, with a very wasteful road and rail system. There are also numerous redundant monthly expense buildings. First things first: crush all the expense buildings you don't really need. First demolish all fire departments, universities, libraries, and any redundant schools and hospitals. Then destroy the rail system. Finally, if you want to take time, clean up any unneeded roads. Doing all this will give you a 1k + budget, with which you can start building up the city to 300k population. Note that the recommendation is to keep some schools and hospitals. Because of the long term nature of this map, you want to keep the city's Aura, Quality of Life, and Land value up. Besides, you'll have a monthly profit anyways, from destroying all those other buildings. One problem is that there is very little space that isn't hogged up by very inefficient zoning and roadway. There's only one solution... You have to make yourself some space by smashing things. Just pick one area (I chose the left corner) and build from there, smashing any already existing zoning in your way. I built up towards the top, stacking the blocks flat, one on top of another, like 4-line tetris blocks. One tactic for large population is to build track housing blocks: long blocks of high land quality residential, with a small commercial block as a capstone. In this block, intermix all the needed monthly expense and a few QoL/LV buildings, such as parks. In particular, I recommend double zoos every other block, as that really brings in the population. If you want to go more frugal, try Large Parks or Stadiums. The basic layout is a 9 wide, long block, flanked by roads. Place a small amount of commercial at the end. In the middle is a single line of greenery. Just keep building as many of these track housing blocks as you can a month. It should take several hours of real time. You may also want to build an airport, to increase commercial demand, possibly increasing its size after you reach 200 or 250k people. This will increase commercial demand and make industrial demand a little less important (negating some traffic concerns, making the commercial block capstone more effective and reducing your need to do anything other than make these track housing blocks). You will also need to build recycling buildings, to keep the garbage level of your city down. Citizens hate garbage, which leads to pollution and lowered QoL, which leads to slowing or stoppage of population growth. Don't forgot to build a lot of extra pump stations, as your city will need water to grow once it reaches high levels. Landmark Rewards: 41. Moai (Chile) 42. United Nations (UN) 43. Bowser Castle (Nintendo)

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