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RAMP 2022 [Doom II] Level 52: Sacred Waste

RAMP 2022 is the sequel to 2021's RAMP, in that mappers come together to release a Doom map of any quality, and is a starting point for those wishing to get into mapping. As before, maps are accessed through a central hub map, and there are 117 entries in this instalment, with the project once again headed by DavidN. All maps were designed within the month of June, with 88 mappers contributing to the project. ---------- Source Port used: GZDoom v4.8.1 Recording Software: Bandicam v6.0.1.2003 Control Scheme: Keyboard only ---------- IWAD: Doom II PWAD: RAMP 2022.pk3 Build 737 Map Title and Number: Sacred Waste / MAP52 Map Author: Thelokk (Map 52 only) Difficulty: Ultra Violence Category: UV-Max (all monsters and secrets where possible) Mods: NC HUD, Sound Caulking NCHUD: https://forum.zdoom.org/viewtopic.php?t=33079 S.C.: https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/ ---------- About the Map: Nice layout here, with a grungy toxic theme going for it. The amount of hitscan Zombies that populate the inner section of the facility is perhaps the most troublesome thing here, though the slime down below is FAR more damaging than it appears (as shown). Nice use of the portal to take the player inside the central area. However, for the life of me I could never find the final enemy. Great music choice, too. ---------- RAMP 2022 can be downloaded here (requires Doom II and at least GZDoom v4.8.1): https://ramp2022.teamouse.net/index.php Playthrough: https://www.youtube.com/playlist?list=PLfbK4pt7rdhgUmFYQzc6Y5mWte5Wg2JkZ My Doomwiki Page: https://doomwiki.org/wiki/Dylan_Gill_(TheV1perK1ller) My YouTube channel: https://www.youtube.com/channel/UCmK_VoCFLPt0YWN6IqprcIA

Иконка канала Судьба игроков
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12+
15 просмотров
год назад

RAMP 2022 is the sequel to 2021's RAMP, in that mappers come together to release a Doom map of any quality, and is a starting point for those wishing to get into mapping. As before, maps are accessed through a central hub map, and there are 117 entries in this instalment, with the project once again headed by DavidN. All maps were designed within the month of June, with 88 mappers contributing to the project. ---------- Source Port used: GZDoom v4.8.1 Recording Software: Bandicam v6.0.1.2003 Control Scheme: Keyboard only ---------- IWAD: Doom II PWAD: RAMP 2022.pk3 Build 737 Map Title and Number: Sacred Waste / MAP52 Map Author: Thelokk (Map 52 only) Difficulty: Ultra Violence Category: UV-Max (all monsters and secrets where possible) Mods: NC HUD, Sound Caulking NCHUD: https://forum.zdoom.org/viewtopic.php?t=33079 S.C.: https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/ ---------- About the Map: Nice layout here, with a grungy toxic theme going for it. The amount of hitscan Zombies that populate the inner section of the facility is perhaps the most troublesome thing here, though the slime down below is FAR more damaging than it appears (as shown). Nice use of the portal to take the player inside the central area. However, for the life of me I could never find the final enemy. Great music choice, too. ---------- RAMP 2022 can be downloaded here (requires Doom II and at least GZDoom v4.8.1): https://ramp2022.teamouse.net/index.php Playthrough: https://www.youtube.com/playlist?list=PLfbK4pt7rdhgUmFYQzc6Y5mWte5Wg2JkZ My Doomwiki Page: https://doomwiki.org/wiki/Dylan_Gill_(TheV1perK1ller) My YouTube channel: https://www.youtube.com/channel/UCmK_VoCFLPt0YWN6IqprcIA

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