[Blender] Randomly distributing procedural (and not only) textures across a surface
In this tutorial I demonstrate the new cool features of Blender, which were added in 2.82 branch and what you can create with them. If you're watching this before the release of 2.82, you're going to need a fresh nightly build of blender 2.82 branch, which you can get here https://builder.blender.org/download/
In this tutorial I demonstrate the new cool features of Blender, which were added in 2.82 branch and what you can create with them. If you're watching this before the release of 2.82, you're going to need a fresh nightly build of blender 2.82 branch, which you can get here https://builder.blender.org/download/