RPG Safety tools ⚒️, new and old?
"Consent in Gaming" is a minimal, free, derivative PDF from Monte Cook Games that puts forth a new 'safety tool' for RPGs. It makes no differentiation between Convention Games and Home games. It sends the reader off to other Safety tools rather than offer hard answers about what happens to the continuity of the story once someone objects. With that said, its heart is in the right place, however short its perspective may be on the world of tabletop RPGs. This is an extended critique of its problematic approach to the question of 'difficult topics' at the table. I recommend you read it before getting too excited or angry about it. It is available free here, https://www.montecookgames.com/consent-in-gaming/ and as it is free ($0) you can probably find a copy of it in a lot of places. The Luxton Technique, my preffered approach to questions like this, because I feel that 'deleting' things from the narrative can be just as traumatic...or more so...than leaving them out in a 'see no evil' fashion, can be found here: http://briebeau.com/thoughty/2019/03/the-luxton-technique-by-p-h-lee/ Brie Sheldon's Script Change Toolbox, which I don't agree with in every respect, but which I think does a much better job of thinking through a safety tool, can be found here: https://briebeau.com/thoughty/script-change/
"Consent in Gaming" is a minimal, free, derivative PDF from Monte Cook Games that puts forth a new 'safety tool' for RPGs. It makes no differentiation between Convention Games and Home games. It sends the reader off to other Safety tools rather than offer hard answers about what happens to the continuity of the story once someone objects. With that said, its heart is in the right place, however short its perspective may be on the world of tabletop RPGs. This is an extended critique of its problematic approach to the question of 'difficult topics' at the table. I recommend you read it before getting too excited or angry about it. It is available free here, https://www.montecookgames.com/consent-in-gaming/ and as it is free ($0) you can probably find a copy of it in a lot of places. The Luxton Technique, my preffered approach to questions like this, because I feel that 'deleting' things from the narrative can be just as traumatic...or more so...than leaving them out in a 'see no evil' fashion, can be found here: http://briebeau.com/thoughty/2019/03/the-luxton-technique-by-p-h-lee/ Brie Sheldon's Script Change Toolbox, which I don't agree with in every respect, but which I think does a much better job of thinking through a safety tool, can be found here: https://briebeau.com/thoughty/script-change/