A simple multi-threading Java game with monitor pattern -- part4
http://xyzcode.blogspot.com/2016/12/monitorvehicletrackerdemo.html In this section, we have both gui initialization code and animation code called from the swing event dispatch thread; we also modified the state variables of GameBoard so that they are published safely according to the standard of multi-threading code.
http://xyzcode.blogspot.com/2016/12/monitorvehicletrackerdemo.html In this section, we have both gui initialization code and animation code called from the swing event dispatch thread; we also modified the state variables of GameBoard so that they are published safely according to the standard of multi-threading code.