Top 10 Usability Issues in Hearts of Iron IV
Hi! You have surely heard of gamers calling for "Quality of Life" improvements. That's what we call usability (of an interactive system). As a HCI professor, I have always thought that games could do a lot more on this front, so here's my quick "professional" evaluation of a popular UI-intensive game, Hearts of Iron IV. I looked at 10 aspects of the game and saw how well they compare to Jakob Nielsen's "Usability Heuristics for User Interface Design" - a set of design guidelines commonly used in HCI: https://www.nngroup.com/articles/ten-usability-heuristics/ If you liked this video, feel free to suggest another game to evaluate next! Thanks for watching! #heartsofiron4 #hoi4 #ux #grandstrategy 0:00 (Intro) 2:56 (Production) 4:40 (Focus Tree) 6:27 (Research Tree) 7:13 (Theaters) 9:57 (Intelligence Agency) 11:15 (Air Forces) 12:30 (Units overview) 13:22 (Division designer) 14:50 (Frontlines) 17:28 (Supply view) 18:48 (Outro)
Hi! You have surely heard of gamers calling for "Quality of Life" improvements. That's what we call usability (of an interactive system). As a HCI professor, I have always thought that games could do a lot more on this front, so here's my quick "professional" evaluation of a popular UI-intensive game, Hearts of Iron IV. I looked at 10 aspects of the game and saw how well they compare to Jakob Nielsen's "Usability Heuristics for User Interface Design" - a set of design guidelines commonly used in HCI: https://www.nngroup.com/articles/ten-usability-heuristics/ If you liked this video, feel free to suggest another game to evaluate next! Thanks for watching! #heartsofiron4 #hoi4 #ux #grandstrategy 0:00 (Intro) 2:56 (Production) 4:40 (Focus Tree) 6:27 (Research Tree) 7:13 (Theaters) 9:57 (Intelligence Agency) 11:15 (Air Forces) 12:30 (Units overview) 13:22 (Division designer) 14:50 (Frontlines) 17:28 (Supply view) 18:48 (Outro)