OpenGL Fragment Shader Point Sprites Sending Texture Coordinates to the Fragment Shader Vis
I had an epiphany, and decided to send Texture Coordinates through to the Fragment Shader to use with Point Sprites. Enjoy. Yes, I used a little bit of powershell to figure some stuff out....!
I had an epiphany, and decided to send Texture Coordinates through to the Fragment Shader to use with Point Sprites. Enjoy. Yes, I used a little bit of powershell to figure some stuff out....!