Cars 2 test on rpcs3 - FPS 16,54 - Renderer - Vulkan
HI everyone, i make this video for showing how bad my perfromances are, these are my specs; Computer: Lenovo Thinkstation D30 / NVIDIA Quadro k4000 Game settings: "CPU" PPU Decoder *Recompiler SPU Decoder *Recompiler (LLVM Additional setting enabled SPU loop detection TSX instruction (Disabled) SPU block size (safe) Preferred SPU thread (auto) "GPU" Renderer (Vulkan) Framelimit (Auto) Anti-analising (auto) Enabled FSR upscaling (100%) Shader mode *Async (multi threaded) Additional setting Strict rendering mode Vsync "advanced" GPU - Read color buffers PC Specs; Lenovo Thinkstation D30 NVIDIA Quadro k4000 Ram: 16GB OS: Windows 10 pro
HI everyone, i make this video for showing how bad my perfromances are, these are my specs; Computer: Lenovo Thinkstation D30 / NVIDIA Quadro k4000 Game settings: "CPU" PPU Decoder *Recompiler SPU Decoder *Recompiler (LLVM Additional setting enabled SPU loop detection TSX instruction (Disabled) SPU block size (safe) Preferred SPU thread (auto) "GPU" Renderer (Vulkan) Framelimit (Auto) Anti-analising (auto) Enabled FSR upscaling (100%) Shader mode *Async (multi threaded) Additional setting Strict rendering mode Vsync "advanced" GPU - Read color buffers PC Specs; Lenovo Thinkstation D30 NVIDIA Quadro k4000 Ram: 16GB OS: Windows 10 pro