Vertices, Edges, and Faces | 3D Graphics Overview
In 3D content creation, the only end result we’re really interested in is to have light bounce off virtual surfaces in order to construct a final image. So we need a way of defining surfaces in 3D space. In this lecture we break down the problem and discuss the fundamental components of 3D geometry: vertices, edges, and faces. Full series: https://youtube.com/playlist?list=PLlWgYfV78e0lRd_k8RXTBYZUlq4q3D62X
In 3D content creation, the only end result we’re really interested in is to have light bounce off virtual surfaces in order to construct a final image. So we need a way of defining surfaces in 3D space. In this lecture we break down the problem and discuss the fundamental components of 3D geometry: vertices, edges, and faces. Full series: https://youtube.com/playlist?list=PLlWgYfV78e0lRd_k8RXTBYZUlq4q3D62X