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Baruk-Gunud: A Rimworld Story - Ep.8: MARRIAGE & MONSTERS

Perhaps we should rename the colony to Innsmouth? Kruggsmash: https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Yeti: https://www.youtube.com/channel/UCP_Vs5WYfS2tZ1lqbqtTsWQ Subscribe for more bizarre Britishness ►http://bit.ly/1FCvZsI Music by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Roggor's Highlights ►http://bit.ly/2a5J9Ir Roggor's Requiem: Horror games ►http://bit.ly/2dheMSV Roggor's Repository: Retro games ► http://bit.ly/2cu2mS6 Follow me on Twitter ► https://twitter.com/rogggor Follow me on Google+ ► http://bit.ly/1F2xgOC RimWorld is a top-down construction and management simulation video game by Montreal-based developer Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013, and was officially released on October 17, 2018. The futuristic plot originally revolved around three characters being stranded on a planet located in the frontiers of known space (a "rim world"), where their space liner crashed. The game is set in a universe where faster-than-light travel and superluminal communication are, so far, impossible, making large galactic empires inherently unfeasible. With its release on Steam the game came with the addition, among other things, of a scenario editor, allowing users to choose and modify different starting plots, with different numbers of characters, starting items and map effects available; however, the location of these plots still remained the same, that is, still on a "rim world". The combat system and the psychology of the characters are detailed; similar to Dwarf Fortress, every character has a different personality, and characters can have almost every part of their body damaged. During the set-up of a game-round, the backstory, medical conditions, capabilities and certain personality traits of the characters are randomly generated. If the player does not like one of their character's attributes, they can keep generating new characters until they find a set of attributes they like. The initial starting characters can be renamed. As time goes on, more characters will join the colony. They can either join of their own free will, or they can be taken prisoner and talked into joining the colony. Like starting characters, they have a random set of traits generated by the game's machine. The game can end when at least one character has escaped the planet on a spaceship, or when they are all dead. However, players are given the choice to continue to play, as it's possible to wait for a wanderer to take up residence in the ruins of the colony and continue the game.

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Perhaps we should rename the colony to Innsmouth? Kruggsmash: https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Yeti: https://www.youtube.com/channel/UCP_Vs5WYfS2tZ1lqbqtTsWQ Subscribe for more bizarre Britishness ►http://bit.ly/1FCvZsI Music by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Roggor's Highlights ►http://bit.ly/2a5J9Ir Roggor's Requiem: Horror games ►http://bit.ly/2dheMSV Roggor's Repository: Retro games ► http://bit.ly/2cu2mS6 Follow me on Twitter ► https://twitter.com/rogggor Follow me on Google+ ► http://bit.ly/1F2xgOC RimWorld is a top-down construction and management simulation video game by Montreal-based developer Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013, and was officially released on October 17, 2018. The futuristic plot originally revolved around three characters being stranded on a planet located in the frontiers of known space (a "rim world"), where their space liner crashed. The game is set in a universe where faster-than-light travel and superluminal communication are, so far, impossible, making large galactic empires inherently unfeasible. With its release on Steam the game came with the addition, among other things, of a scenario editor, allowing users to choose and modify different starting plots, with different numbers of characters, starting items and map effects available; however, the location of these plots still remained the same, that is, still on a "rim world". The combat system and the psychology of the characters are detailed; similar to Dwarf Fortress, every character has a different personality, and characters can have almost every part of their body damaged. During the set-up of a game-round, the backstory, medical conditions, capabilities and certain personality traits of the characters are randomly generated. If the player does not like one of their character's attributes, they can keep generating new characters until they find a set of attributes they like. The initial starting characters can be renamed. As time goes on, more characters will join the colony. They can either join of their own free will, or they can be taken prisoner and talked into joining the colony. Like starting characters, they have a random set of traits generated by the game's machine. The game can end when at least one character has escaped the planet on a spaceship, or when they are all dead. However, players are given the choice to continue to play, as it's possible to wait for a wanderer to take up residence in the ruins of the colony and continue the game.

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