GLSL_multilight
This demo shows a bunch of rotating and textured cubes in a cubic room lit in different ways: 1) using the fixed pipeline (single and multi-pass) 2) using shaders (single and multi-pass, per-vertex and per-pixel) 3) through deferred shading http://encelo.netsons.org/programming/opengl
This demo shows a bunch of rotating and textured cubes in a cubic room lit in different ways: 1) using the fixed pipeline (single and multi-pass) 2) using shaders (single and multi-pass, per-vertex and per-pixel) 3) through deferred shading http://encelo.netsons.org/programming/opengl