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The Long Dark Sandbox: Let's Play! - Part 11 - SO LUCKY!

● Next Part! (#12) - https://www.youtube.com/watch?v=7db7oW5BISo ● Prev Part! (#10) - https://www.youtube.com/watch?v=X5POGWaZoes Game Description: The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster. Twitter: https://twitter.com/OBXJacob Google+: https://plus.google.com/u/0/116062189312685535800/about Patch Notes: The Long Dark -- Sandbox Alpha -- v.192 Changelist MAJOR ADDITIONS * New Region! Pleasant Valley. Nearly 10 square kilometres of rural mountain valley. * New Mystery Wildlife! Keep your eyes open. * Harvestable Plants. Collect Old Man's Beard Lichen, Rose Hips, and Reishi Mushrooms and craft natural remedies. * Torch Brandishing. Craft Torches and Brandish them against Wolves. You might scare them off! * Visual Inventory. Completely redone Inventory screen with improved navigation and embedded Repair and Harvesting actions. GENERAL IMPROVEMENTS * General improvements to wildlife AI, to support better player decision-making about Fight or Flight response and clarify wildlife presence and intent. * Predators are now attracted to the smell of Blood (bleeding wounds, raw meat, etc.) and will come investigate if within range. * Scent is now affected by Wind speed and direction. * All Beds now have a Warmth value displayed in the Rest interface. * Bedrolls now lose Condition and must be maintained. It's possible to find multiple Bedrolls in the world. * All fires now visualize their state (ignition, full burn, cooling off, coals) through flame, sparks, and smoke. Smoke also respects wind direction. * Various new sounds, and many previous sounds have been replaced based on a new foley recording session. * Many UI improvements throughout. * Updated Silent Hunter and Pacifist achievements to clarify they need to happen in the first days of a game (not after many days have already passed). * German and Russian translations have been fully updated. BUGS FIXED * Fixed Exploration achievement * Achievements are not sent to Steam if player is dead. * Fixed key binding issue with AltFire. * Fixed discrepancy between time survived and time of day. * Fixed scroll wheel issue on right side of container screen. * Fixed issue when dying during a load scene fade * Fixed issue with failing to Transfer All showing incorrect info on screen afterwards. * Fixed issue with fishing huts sometimes not blocking wind * Fixed issue with phone wires dropping at game start (physics) * Fixed inaccessible Prepper Hatch bug * Fixed issue where First Aid items were disabled if used, then use was cancelled, then the item was dropped * Fixed issue where Log could show incorrect days in a new session after dying. * Fixed errors in Calorie Burn amounts being displayed for Resting, Foraging, Ice Fishing and Harvesting * Increased navmesh accuracy to address a variety of pathfinding issues * Fixed issue with dropped items sometimes being inaccessible * Fixed issue with campfire disappearing if cancelling out of creating a fire in a stove. * Display correct Calorie Burn on the UI for activities when in Pilgrim and Stalker modes

12+
16 просмотров
год назад
12+
16 просмотров
год назад

● Next Part! (#12) - https://www.youtube.com/watch?v=7db7oW5BISo ● Prev Part! (#10) - https://www.youtube.com/watch?v=X5POGWaZoes Game Description: The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster. Twitter: https://twitter.com/OBXJacob Google+: https://plus.google.com/u/0/116062189312685535800/about Patch Notes: The Long Dark -- Sandbox Alpha -- v.192 Changelist MAJOR ADDITIONS * New Region! Pleasant Valley. Nearly 10 square kilometres of rural mountain valley. * New Mystery Wildlife! Keep your eyes open. * Harvestable Plants. Collect Old Man's Beard Lichen, Rose Hips, and Reishi Mushrooms and craft natural remedies. * Torch Brandishing. Craft Torches and Brandish them against Wolves. You might scare them off! * Visual Inventory. Completely redone Inventory screen with improved navigation and embedded Repair and Harvesting actions. GENERAL IMPROVEMENTS * General improvements to wildlife AI, to support better player decision-making about Fight or Flight response and clarify wildlife presence and intent. * Predators are now attracted to the smell of Blood (bleeding wounds, raw meat, etc.) and will come investigate if within range. * Scent is now affected by Wind speed and direction. * All Beds now have a Warmth value displayed in the Rest interface. * Bedrolls now lose Condition and must be maintained. It's possible to find multiple Bedrolls in the world. * All fires now visualize their state (ignition, full burn, cooling off, coals) through flame, sparks, and smoke. Smoke also respects wind direction. * Various new sounds, and many previous sounds have been replaced based on a new foley recording session. * Many UI improvements throughout. * Updated Silent Hunter and Pacifist achievements to clarify they need to happen in the first days of a game (not after many days have already passed). * German and Russian translations have been fully updated. BUGS FIXED * Fixed Exploration achievement * Achievements are not sent to Steam if player is dead. * Fixed key binding issue with AltFire. * Fixed discrepancy between time survived and time of day. * Fixed scroll wheel issue on right side of container screen. * Fixed issue when dying during a load scene fade * Fixed issue with failing to Transfer All showing incorrect info on screen afterwards. * Fixed issue with fishing huts sometimes not blocking wind * Fixed issue with phone wires dropping at game start (physics) * Fixed inaccessible Prepper Hatch bug * Fixed issue where First Aid items were disabled if used, then use was cancelled, then the item was dropped * Fixed issue where Log could show incorrect days in a new session after dying. * Fixed errors in Calorie Burn amounts being displayed for Resting, Foraging, Ice Fishing and Harvesting * Increased navmesh accuracy to address a variety of pathfinding issues * Fixed issue with dropped items sometimes being inaccessible * Fixed issue with campfire disappearing if cancelling out of creating a fire in a stove. * Display correct Calorie Burn on the UI for activities when in Pilgrim and Stalker modes

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