Clash Royale Epic Prince Card From Free Chest!
https://www.youtube.com/user/freshgmes https://youtu.be/kt8V9zGUmsQ Clash Royale is the best game its own developer doesn’t want you to play Supercell, the developer behind famed mobile hit Clash of Clans, just released its new potential mega-hit, Clash Royale. The game smooshes together the two most popular competitive genres on the market right now, CCGs and MOBAs, and wraps it all up in a Clash of Clans theme, complete with an art style, audio, and characters from the original game. Clash Royale is a very fun game — legit fun, not Clash of Clans “fun” — but Supercell does everything in its power to prevent you from actually playing the damn thing. Everything about Clash Royale is primed for success. The bright, colorful art style is cheery and uplifting, you can collect and level up cards with varying rarities (the current industry addiction), the game is rich with robust features, and you can play one-handed in a portrait orientation — a feature every public transportation commuter demands from their games. There’s even built-in match replays presented in a way where it feels like its own mini-Twitch. Unfortunately, almost everything you can do in the game is locked behind very aggressive, very long time-gates. Yes, that’s exactly how Clash of Clans works — its in Supercell’s DNA to make players wait around, and to make money off their boredom. Unfortunately, though, the fast-paced, player-versus-player gameplay does not work well — at all — with Supercell’s rampant time-gating. Subscribe to my channel: ♥ SUBSCRIBE: http://www.youtube.com/subscription_center?add_user=freshgmes Clash Royale’s gameplay is great. Really. It scratches all the itches you want from a CCG or MOBA. The game takes place on a portrait-oriented battle arena with two tower-defended lanes flanking your base. You build a small deck of eight cards, and those cards either summon a unit, structure, or spell, each with different abilities that help you destroy the defensive towers and eventually the opponent’s base. Matches only take a handful of minutes — almost the perfect balance between a short burst of gaming you can sneak in while waiting in line, and just long enough to make weighty strategic decisions. The problem, though, is that you just can’t progress by playing when you feel like it. You can only progress when Clash Royale’s myriad timers give you permission. You can play a match whenever you want, sure, but unlike, say, Hearthstoneor Duelyst — or really, any decent mobile CCG — you’re not getting any rewards. No gold or gems, no chance at cards, no card or account experience. Your rewards are on very strict timers. In Clash Royale, you have four treasure chest slots. Each match you win lands you a chest of varying quality. In order to open chests, you have to wait a very long time; the middling silver chests take three hours to open, the higher-tier gold chests take eight, the “super magical” chests take a whole day, and you can only set one chest-opening timer at a time. The chest rewards aren’t very good, either. You get a meager amount of gold (usually less than the cost of one card upgrade) and cards (not nearly enough to fuse into your cards to make them eligible for upgrades). Basically, you can play four matches — which only last a few minutes apiece — before you have to wait an inordinate amount of time to make more progress. There are a few other ways to make progress, but those are also locked behind insane time-gates. Once you hit level three, you can join a clan and put up card requests for your generous clanmates to fulfill. Donating cards gets you a bit of experience and gold, so players actually do donate since it’s one of the only ways to make some (albeit meager) progress. Of course, you can get around all of these timers by dumping cash into the game — a lot of cash. In-depth, totally sincere guides on the game casually discuss strategies centered around whether you’re tossing hundreds or thousands (literally!) of dollars into the game, as if that’s normal and there’s no other choice. clash royale,clash royale strategy,clash royale strategy arena 1,clash royale gameplay,clash royale gameplay ep 1,clash royale gameplay with molt,clash royale gameplay first look,clash royale gameplay ssundee,clash royale gameplay nickatnyte,clash royale guide,clash royale guide for noobs,clash royale guide for beginners,clash royale guide for newbie,clash royale guide to win,clash royale attack strategy,clash royale attack strategy arena 1,clash royale attack tip,clash royale attack cards,clash royale beginner strategy,clash royale best strategy, clash royale beginner deck,clash royale chest opening,clash royale deck building,
https://www.youtube.com/user/freshgmes https://youtu.be/kt8V9zGUmsQ Clash Royale is the best game its own developer doesn’t want you to play Supercell, the developer behind famed mobile hit Clash of Clans, just released its new potential mega-hit, Clash Royale. The game smooshes together the two most popular competitive genres on the market right now, CCGs and MOBAs, and wraps it all up in a Clash of Clans theme, complete with an art style, audio, and characters from the original game. Clash Royale is a very fun game — legit fun, not Clash of Clans “fun” — but Supercell does everything in its power to prevent you from actually playing the damn thing. Everything about Clash Royale is primed for success. The bright, colorful art style is cheery and uplifting, you can collect and level up cards with varying rarities (the current industry addiction), the game is rich with robust features, and you can play one-handed in a portrait orientation — a feature every public transportation commuter demands from their games. There’s even built-in match replays presented in a way where it feels like its own mini-Twitch. Unfortunately, almost everything you can do in the game is locked behind very aggressive, very long time-gates. Yes, that’s exactly how Clash of Clans works — its in Supercell’s DNA to make players wait around, and to make money off their boredom. Unfortunately, though, the fast-paced, player-versus-player gameplay does not work well — at all — with Supercell’s rampant time-gating. Subscribe to my channel: ♥ SUBSCRIBE: http://www.youtube.com/subscription_center?add_user=freshgmes Clash Royale’s gameplay is great. Really. It scratches all the itches you want from a CCG or MOBA. The game takes place on a portrait-oriented battle arena with two tower-defended lanes flanking your base. You build a small deck of eight cards, and those cards either summon a unit, structure, or spell, each with different abilities that help you destroy the defensive towers and eventually the opponent’s base. Matches only take a handful of minutes — almost the perfect balance between a short burst of gaming you can sneak in while waiting in line, and just long enough to make weighty strategic decisions. The problem, though, is that you just can’t progress by playing when you feel like it. You can only progress when Clash Royale’s myriad timers give you permission. You can play a match whenever you want, sure, but unlike, say, Hearthstoneor Duelyst — or really, any decent mobile CCG — you’re not getting any rewards. No gold or gems, no chance at cards, no card or account experience. Your rewards are on very strict timers. In Clash Royale, you have four treasure chest slots. Each match you win lands you a chest of varying quality. In order to open chests, you have to wait a very long time; the middling silver chests take three hours to open, the higher-tier gold chests take eight, the “super magical” chests take a whole day, and you can only set one chest-opening timer at a time. The chest rewards aren’t very good, either. You get a meager amount of gold (usually less than the cost of one card upgrade) and cards (not nearly enough to fuse into your cards to make them eligible for upgrades). Basically, you can play four matches — which only last a few minutes apiece — before you have to wait an inordinate amount of time to make more progress. There are a few other ways to make progress, but those are also locked behind insane time-gates. Once you hit level three, you can join a clan and put up card requests for your generous clanmates to fulfill. Donating cards gets you a bit of experience and gold, so players actually do donate since it’s one of the only ways to make some (albeit meager) progress. Of course, you can get around all of these timers by dumping cash into the game — a lot of cash. In-depth, totally sincere guides on the game casually discuss strategies centered around whether you’re tossing hundreds or thousands (literally!) of dollars into the game, as if that’s normal and there’s no other choice. clash royale,clash royale strategy,clash royale strategy arena 1,clash royale gameplay,clash royale gameplay ep 1,clash royale gameplay with molt,clash royale gameplay first look,clash royale gameplay ssundee,clash royale gameplay nickatnyte,clash royale guide,clash royale guide for noobs,clash royale guide for beginners,clash royale guide for newbie,clash royale guide to win,clash royale attack strategy,clash royale attack strategy arena 1,clash royale attack tip,clash royale attack cards,clash royale beginner strategy,clash royale best strategy, clash royale beginner deck,clash royale chest opening,clash royale deck building,