Fluid Sandbox - full scale fluid simulation and rendering with PhysX
This shows a realtime fluid simulation i created with C++ with several customizable physics scenarios using PhysX SDK 3.3 rendered with my own OpenGL engine. (Running on a Core i7 and GTX 580M with 30fps+ in realtime) It has several color/clear fluid rendering techniques like: Points, Point Sprites and Screen Space Fluid Rendering which can be toggled and modified in realtime. There are a lot of keyboard commands which can be used to change fluid properties, rendering techniques, toggle stuff etc. Application was made in about 2 months with no experience in physics programming. You can download and try this out yourself: http://tinyurl.com/q8ezn3l (requires VC++ 2013 redist) The fluid is rendered using a technique called screen space fluid rendering.
This shows a realtime fluid simulation i created with C++ with several customizable physics scenarios using PhysX SDK 3.3 rendered with my own OpenGL engine. (Running on a Core i7 and GTX 580M with 30fps+ in realtime) It has several color/clear fluid rendering techniques like: Points, Point Sprites and Screen Space Fluid Rendering which can be toggled and modified in realtime. There are a lot of keyboard commands which can be used to change fluid properties, rendering techniques, toggle stuff etc. Application was made in about 2 months with no experience in physics programming. You can download and try this out yourself: http://tinyurl.com/q8ezn3l (requires VC++ 2013 redist) The fluid is rendered using a technique called screen space fluid rendering.