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Dawn of the Tiberium Age Scenario Editor Introduction

Introducing the Scenario Editor, a new, powerful open-source map editor for DTA. Built to be familiar to existing mappers, it provides a lot of quality-of-life improvements and new features over the old FinalSun map editor, making mapping far more efficient than it has ever been. Watch us create a new 4-player multiplayer map with the editor, highlighting different features of the editor during the process. For more information about DTA, downloads etc. check out our homepage! https://www.moddb.com/mods/the-dawn-of-the-tiberium-age Timestamps: 0:00 - New map creation 0:09 - Fill 0:21 - Copy & Paste 0:56 - Framework Mode Framework mode makes it easier to see the boundaries of different tiles. 1:00 - Only Paint on Clear Avoids accidentally painting new terrain on top of already placed terrain tiles while detailing an area. 1:27 - Tile selection hotkeys Hotkeys for selecting the next or previous tile. Really useful when building cliffs. 1:38 - TileSet selection hotkeys Hotkeys for selecting the next ot previous TileSet. As different parts (bends, straight pieces etc.) of dirt roads belong to 3 different TileSets, this makes creating roads much more convenient. 1:53 - Search Object Type to search for an object in the sidebar. You can press ENTER to jump to the next result, or ESC to clear the text field. 2:18 - Terrain Generation 3:47 - Rotate units by dragging 4:03 - All facings are allowed Units in DTA have 32 facings. Our old map editor only easily allowed using 8 of these facings, while this new editor allows utilizing all of the facings. 4:23 - Apply Impassable Overlay 04:40 - Generate Animated Water 04:54 - Apply INI Code 05:10 - Mega map Map editor source code, written in C# by Rampastring and utilizing MonoGame: https://github.com/Rampastring/TSMapEditor Mapping by Rampastring, video editing by Bittah Commander.

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18 просмотров
2 года назад
12+
18 просмотров
2 года назад

Introducing the Scenario Editor, a new, powerful open-source map editor for DTA. Built to be familiar to existing mappers, it provides a lot of quality-of-life improvements and new features over the old FinalSun map editor, making mapping far more efficient than it has ever been. Watch us create a new 4-player multiplayer map with the editor, highlighting different features of the editor during the process. For more information about DTA, downloads etc. check out our homepage! https://www.moddb.com/mods/the-dawn-of-the-tiberium-age Timestamps: 0:00 - New map creation 0:09 - Fill 0:21 - Copy & Paste 0:56 - Framework Mode Framework mode makes it easier to see the boundaries of different tiles. 1:00 - Only Paint on Clear Avoids accidentally painting new terrain on top of already placed terrain tiles while detailing an area. 1:27 - Tile selection hotkeys Hotkeys for selecting the next or previous tile. Really useful when building cliffs. 1:38 - TileSet selection hotkeys Hotkeys for selecting the next ot previous TileSet. As different parts (bends, straight pieces etc.) of dirt roads belong to 3 different TileSets, this makes creating roads much more convenient. 1:53 - Search Object Type to search for an object in the sidebar. You can press ENTER to jump to the next result, or ESC to clear the text field. 2:18 - Terrain Generation 3:47 - Rotate units by dragging 4:03 - All facings are allowed Units in DTA have 32 facings. Our old map editor only easily allowed using 8 of these facings, while this new editor allows utilizing all of the facings. 4:23 - Apply Impassable Overlay 04:40 - Generate Animated Water 04:54 - Apply INI Code 05:10 - Mega map Map editor source code, written in C# by Rampastring and utilizing MonoGame: https://github.com/Rampastring/TSMapEditor Mapping by Rampastring, video editing by Bittah Commander.

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