Resident Evil 3 Remake: Flamethrower Nemesis No Damage Magnum Only (Inferno)
I knew there was a reason Nightmare and Inferno gave you the Magnum so early. You don't even have to perfect dodge him but why not. Hitting weak points does do more damage and Jill will aim for weak points when perfect dodging but you'll still down him within 8 shots if you just wait to use them instead of using them all at once. The reason for this is that if you damage him during certain animations the damage doesn't seem to count, so just wait until he stuns each time before you shoot him again if you don't feel like perfect dodging. To top this all off it honestly feels like this particular Nemesis doesn't have a lot of HP. I'll probably do a Handgun only fight soon to show something a bit more proper.
I knew there was a reason Nightmare and Inferno gave you the Magnum so early. You don't even have to perfect dodge him but why not. Hitting weak points does do more damage and Jill will aim for weak points when perfect dodging but you'll still down him within 8 shots if you just wait to use them instead of using them all at once. The reason for this is that if you damage him during certain animations the damage doesn't seem to count, so just wait until he stuns each time before you shoot him again if you don't feel like perfect dodging. To top this all off it honestly feels like this particular Nemesis doesn't have a lot of HP. I'll probably do a Handgun only fight soon to show something a bit more proper.