Bethesda Mod School: Scripting 102 - Writing Functions (Deployable Turrets Mod)
In this second Scripting lesson, kinggath will show you how to write your own functions, as well as explain some things you can do to ensure your scripts are high-performance and flexible. This continues enhancing the Deployable Turrets mod, though if you didn't follow along, you can download the files from the previous tutorial here: https://www.nexusmods.com/fallout4/mods/38669 Required Knowledge: ::: From Scripting 101: https://youtu.be/gayeY7nRzGE - Setting up a basic script - Compiling scripts Join the cause on Patreon: https://www.patreon.com/kinggath Follow on social media for more news and extras: Twitter: https://twitter.com/SimSettlements Facebook: https://www.facebook.com/simsettlements
In this second Scripting lesson, kinggath will show you how to write your own functions, as well as explain some things you can do to ensure your scripts are high-performance and flexible. This continues enhancing the Deployable Turrets mod, though if you didn't follow along, you can download the files from the previous tutorial here: https://www.nexusmods.com/fallout4/mods/38669 Required Knowledge: ::: From Scripting 101: https://youtu.be/gayeY7nRzGE - Setting up a basic script - Compiling scripts Join the cause on Patreon: https://www.patreon.com/kinggath Follow on social media for more news and extras: Twitter: https://twitter.com/SimSettlements Facebook: https://www.facebook.com/simsettlements