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Embeded rust: Using STM32 to simulate a mouse that can recoil control FPS games

In this video I show how to use a STM32 device to expose a mouse interface and control that mouse to follow any predefined pattern, using a FPS recoil control pattern as an example. Example code available at https://github.com/andy31415/rust_stm32f411_demos/blob/master/examples/usb_mouse.rs Using https://docs.rs/usbd-human-interface-device/0.3.1/usbd_human_interface_device/

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год назад
12+
14 просмотров
год назад

In this video I show how to use a STM32 device to expose a mouse interface and control that mouse to follow any predefined pattern, using a FPS recoil control pattern as an example. Example code available at https://github.com/andy31415/rust_stm32f411_demos/blob/master/examples/usb_mouse.rs Using https://docs.rs/usbd-human-interface-device/0.3.1/usbd_human_interface_device/

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