Genshin Impact · Cloud | Playtested on Helio P23 chipset without game stutters or lags | Smooth FPS
I've played GI cloud client version in the first time, even it's a long stream is just preety good job. Recorded with OBS and uses Scrcpy on my stream laptop. I'm wondering how good the cloud client is, despite the huge cost of investing and building cloud application with high-end computers, large bandwidth, and refined streaming platform (uses WebRTC). This cloud client takes advantages to the Android devices have low-end processor to render high-intensive game like this in just 60 FPS. Even so, the low-end devices is also capable stream video codecs in Hardware-acceleration mode if your chipset is supported one of the three codecs, as well as the screen resolution. You will also enjoy the highest graphics of the game without stutter and lags while moving a wonderful scenery of all the regions whenever to go. One of the few downside of using GI cloud client are: • It needs a large bandwidth and stable internet connection. • Delayed input touches. • Few features will be limited. • Limited play time session with certain conditions • Server load is very limited. • Simultaneous video streaming (while using a Screen recorder, Screen copy or a mirrored screen) while palying cloud client may cause stuttering at the time. For me, this is interesting how the game is progressing so much like this with a kind of the technology. I hope will be looking forward for it. Stay tuned for the upcoming updates of the game. System Requirements of GI · Cloud (As of Ver. 3.7) • Android 5.0 Lollipop (API 21) or later • Architectures: armeabi-v7a (32-bit), arm64-v8a (64-bit) • At least 3GB of RAM is sufficient (2GB RAM on 32-bit systems) to avoid killing the game itself Based on my testing and qualification requirements, that's indeed very suitable an all aspects. Video decoder Requirements: Any processor have hardware-accelerated video decode with H264/H265/VP9 (most likely H265) that at least capable to play high resolution video for around 1080p, 60 FPS and above. Any screens higher than the video codec limits may cause stuttering, or may not be compatible (especially on tablets has 1200px than the limit px of 1080p). Otherwise, high-end phones or tablets with 1200-1440p resolution will be fine. About my Device: • Device name: Cherry_Mobile Omega X (X960) • Processor: MediaTek Helio P23 (MT6763V/V) • CPU: Octa-Core 4x2.0 GHz + 4x1.5 GHz Cortex-A53 • GPU: Mali-G71 MP2 (2 execution units) • HW video decoder supported: H264 (AVC), H265 (HEVC), VP9 (among these decoders uses OMX.MTK) • Screen Resolution: 1520x720 57.59 Hz • Max HW Video decoder resolution: 1920x1080 72.3 - 128.9 FPS • Android version: 9 Pie (API 28) 64-bit • Storage and Memory: 32GB/3GB Timestamps: 00:00:00 Initializing stream session.. 00:00:30 Hmm.. It's compiled on Windows, for emulating this session 00:01:11 Configuring Video Quality 00:02:00 Logging in to my old account.. 00:02:47 Enabling show touches.. 00:03:11 Experimenting video stream, video bitrate, video quality, and input response.. 00:13:46 Switching Frame Rate back and forth triggers video artifacts on different video quality 00:15:30 Experimenting optimal stream 00:17:10 Taking a screenshot from cloud, actually saved to my device. 00:18:55 Showcasing my user account.. 00:19:15 Checking current events and stuff.. 00:28:42 Character Showcase 00:32:45 Teleporting to another region 00:34:10 Combat test in open-world (Low video stream) 00:37:20 Going back to The Akademiya 00:40:03 Claiming event rewards.. 00:43:04 Trial run - Alhaitham: Admonishing Instruction (HD 60 FPS) 00:46:27 Trial run - Kaedehara Kazuha: Scarlet Leaves Pursue Wild Waves 00:47:17 Moving hilichurl *LMAO* 00:48:09 Ending of stream session..
I've played GI cloud client version in the first time, even it's a long stream is just preety good job. Recorded with OBS and uses Scrcpy on my stream laptop. I'm wondering how good the cloud client is, despite the huge cost of investing and building cloud application with high-end computers, large bandwidth, and refined streaming platform (uses WebRTC). This cloud client takes advantages to the Android devices have low-end processor to render high-intensive game like this in just 60 FPS. Even so, the low-end devices is also capable stream video codecs in Hardware-acceleration mode if your chipset is supported one of the three codecs, as well as the screen resolution. You will also enjoy the highest graphics of the game without stutter and lags while moving a wonderful scenery of all the regions whenever to go. One of the few downside of using GI cloud client are: • It needs a large bandwidth and stable internet connection. • Delayed input touches. • Few features will be limited. • Limited play time session with certain conditions • Server load is very limited. • Simultaneous video streaming (while using a Screen recorder, Screen copy or a mirrored screen) while palying cloud client may cause stuttering at the time. For me, this is interesting how the game is progressing so much like this with a kind of the technology. I hope will be looking forward for it. Stay tuned for the upcoming updates of the game. System Requirements of GI · Cloud (As of Ver. 3.7) • Android 5.0 Lollipop (API 21) or later • Architectures: armeabi-v7a (32-bit), arm64-v8a (64-bit) • At least 3GB of RAM is sufficient (2GB RAM on 32-bit systems) to avoid killing the game itself Based on my testing and qualification requirements, that's indeed very suitable an all aspects. Video decoder Requirements: Any processor have hardware-accelerated video decode with H264/H265/VP9 (most likely H265) that at least capable to play high resolution video for around 1080p, 60 FPS and above. Any screens higher than the video codec limits may cause stuttering, or may not be compatible (especially on tablets has 1200px than the limit px of 1080p). Otherwise, high-end phones or tablets with 1200-1440p resolution will be fine. About my Device: • Device name: Cherry_Mobile Omega X (X960) • Processor: MediaTek Helio P23 (MT6763V/V) • CPU: Octa-Core 4x2.0 GHz + 4x1.5 GHz Cortex-A53 • GPU: Mali-G71 MP2 (2 execution units) • HW video decoder supported: H264 (AVC), H265 (HEVC), VP9 (among these decoders uses OMX.MTK) • Screen Resolution: 1520x720 57.59 Hz • Max HW Video decoder resolution: 1920x1080 72.3 - 128.9 FPS • Android version: 9 Pie (API 28) 64-bit • Storage and Memory: 32GB/3GB Timestamps: 00:00:00 Initializing stream session.. 00:00:30 Hmm.. It's compiled on Windows, for emulating this session 00:01:11 Configuring Video Quality 00:02:00 Logging in to my old account.. 00:02:47 Enabling show touches.. 00:03:11 Experimenting video stream, video bitrate, video quality, and input response.. 00:13:46 Switching Frame Rate back and forth triggers video artifacts on different video quality 00:15:30 Experimenting optimal stream 00:17:10 Taking a screenshot from cloud, actually saved to my device. 00:18:55 Showcasing my user account.. 00:19:15 Checking current events and stuff.. 00:28:42 Character Showcase 00:32:45 Teleporting to another region 00:34:10 Combat test in open-world (Low video stream) 00:37:20 Going back to The Akademiya 00:40:03 Claiming event rewards.. 00:43:04 Trial run - Alhaitham: Admonishing Instruction (HD 60 FPS) 00:46:27 Trial run - Kaedehara Kazuha: Scarlet Leaves Pursue Wild Waves 00:47:17 Moving hilichurl *LMAO* 00:48:09 Ending of stream session..